First of all I really enjoy the game it's a very good auto battler.
The character design is amazing , one of the best from the games out there.
But there are still ongoing game system issues.
Goblins/EXP/Elemental Crystals
I have made a post every season and this won't be any different because it's the same issue as before so I don't feel like repeating myself over and over.
I don't know what might be the best solution all I want is to see things improve even if it's baby steps.
The 2x reward tickets is a start but not good enough.
TLDR
Highest levels cost way too much EXP potions and elemental crystals, can't justify farming that all day everyday for months straight it's not fun and engaging content. Increase the amount of drops or decrease max EXP needed for lvl 90-100 and 50 crystals is too expensive per hero. Could also increase the drops same as you do with gear later in the season. Whatever the solution may be just improve it in some way.
Gear farming
First of all addition of mythic gear is a great idea.
It's a combination of Hero collector game and seasonal game, when it comes to grinding EXP/gear you need to let us be able to acquire it easier, because it all gets wiped every 3 months like a normal seasonal game, but the layers of RNG when it comes to gear stats is not like a normal seasonal game.
The correct set has to drop => the correct main stat has to drop => the correct sub stats have to drop => the correct sub stats have to be rolled x4
That's way too many layers for a seasonal game, maybe that formula works for a standart hero collector game but it's just not a good design for seasonal game.
Philo stones or more forging options for gear stats, philo stones is one good way for us to upgrade our gear , too bad that we get too few of them and way too late in the game.
More forging options so maybe we could reroll a stat. ( maybe some sort of consumable like philo stone)
Anything to play around with stats more would be welcome.