#Redesign daily login rewards to countermeasure repetition (or at least a part of it).

1 messages · Page 1 of 1 (latest)

zinc moat
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There must be a linear direction from less valuable to more valuable rewards as time or difficulty increase. I watch a youtuber as finished pillar on 59 and get a rare scroll as reward, not even an epic one. As of daily rewards, there must be a rare hero as reward after 25 logins on the first month, an epic on the second and a legendary on the third month to play the role of the carrot.

I really love the game, and I’m going to the second “restart” now at S3. After what season will I say, I can't go anymore through the same process from level 1 ???

supple fulcrum
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Not too sure about giving out legends but I think Helio dice shd be fine

solemn cloud
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Free legendary for anniversary maybe is ok as gift. As login rewards probably not so early. Epic maybe? Or Helios. It's not like you are not getting legendaries at all though rolling general banners.

zinc moat
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Why not ? Raid does it successfully and keep up the expectation and thus the excitement. Of course, Dragonheir is way more generous. F2p - low spenders like me have very potent legos like Ghul’ende for 2nd legendary, while in Raid I had not only fewer but also mediocre legos at best. That's the reason that I stop playing Raid after 3 months without spent a dime. That doesn't mean that Dragonheir should not implement some version of the positives of others.

I'm afraid that repetition will put the game in grave danger.