#Summoner mechanics that might need to be reconsidered

1 messages · Page 1 of 1 (latest)

novel quarry
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Heal mechanics affected by presence of minion:__
Backgrd: Due to the way healers automatically aim their aoe heals, they focus on covering more targets.
Problem: Healers may end up healing the minions instead of the main heroes.
Suggestion: Auto cast heals to prioritize heroes instead of minions.

Background: Single healers such as voresh will heal minion if the minion is the lowest hp on the field.
Problem: This makes single target healers not very viable to use with summoners, limiting the heroes that can work well in a summoner team
Suggestion: Make it such that single target healers ignore throwaway minions like skeletons and instead heal the heroes. Fear bearer, on the other hand should still be healed due to the current way schlarch's ult "working as intended"

Summoners dmg in boss fight will diminish over time as boss gets stronger
Background: Summoner minions do not scale well in boss fights. Most boss fights have good AOE damage and lasts a long period of time. Boss also has a growing damage mechanic. Summoner has reduced % ult/battle skill damage compared to other dps heroes. eg. ult values are 500% for schlarch, 500% for irzillas.
Problem: Initially, the minions can start the fight and last a while and deal some damage. However as the fight goes on, it become difficult to sustain the minions due to the growing damage mechanic. If minions are not lasting long enough to deal damage, then their damage will be way lower compared to other DPS/Support heroes with good ult modifier. Unlike heroes where pumping sufficient def and ensure a full uptime of dmg over the course of the boss fight, minions (esp skeletons) do not have the option to survive and last over time and deal the dmg it should deal before it can compare to other dps heroes. Units like irzillas and eleuia have buff effect on minions that lasts for "10s". Unfortunately, most minions do not last 10s and these buffs become wasted.
Suggestion: none yet

wicked plume
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The Problem is also with every support that uses single heals especially those that are good to push attack bar. like meggan or adolphus. it's totally wasted and makes using summons not desirable. It's the same with using drizzt. right now i use him together with sagomir for otherworld boss and i absolutely love to see sagomir use his passive on the pet which does absolutely nothing for drizzt or the team

novel quarry
novel quarry
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btw adding one more thing i noticed... whoever equipped with ancestral protection will absorb dmg that will go to minions.
I guess it helps make minions like fear bearer live longer, it is helpfu in that sense. but it also means that the more throwaway minions summoned that usually die with boss aoe will cause the hero to take additional dmg. so your hero is taking additional dmg from boss aoe just because you went with summoner heroes which is an additional penalty.

Maybe one won't feel the difference when using a proper tank with 4-5k def.
But I definitely felt the effect in resurgent dragon when using megan as a semi tank

empty temple
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Lol, its took 3 season and they wont cover it anyway, do you think they even care?

novel quarry
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if the players just accepts what they are given, then devs will assume there's no issue and of course they won't care.

Eg. of when suggestion worked... Rose's skill got reworked due to players feedback. In any case, trying is better than just accepting.

empty temple