Heal mechanics affected by presence of minion:__
Backgrd: Due to the way healers automatically aim their aoe heals, they focus on covering more targets.
Problem: Healers may end up healing the minions instead of the main heroes.
Suggestion: Auto cast heals to prioritize heroes instead of minions.
Background: Single healers such as voresh will heal minion if the minion is the lowest hp on the field.
Problem: This makes single target healers not very viable to use with summoners, limiting the heroes that can work well in a summoner team
Suggestion: Make it such that single target healers ignore throwaway minions like skeletons and instead heal the heroes. Fear bearer, on the other hand should still be healed due to the current way schlarch's ult "working as intended"
Summoners dmg in boss fight will diminish over time as boss gets stronger
Background: Summoner minions do not scale well in boss fights. Most boss fights have good AOE damage and lasts a long period of time. Boss also has a growing damage mechanic. Summoner has reduced % ult/battle skill damage compared to other dps heroes. eg. ult values are 500% for schlarch, 500% for irzillas.
Problem: Initially, the minions can start the fight and last a while and deal some damage. However as the fight goes on, it become difficult to sustain the minions due to the growing damage mechanic. If minions are not lasting long enough to deal damage, then their damage will be way lower compared to other DPS/Support heroes with good ult modifier. Unlike heroes where pumping sufficient def and ensure a full uptime of dmg over the course of the boss fight, minions (esp skeletons) do not have the option to survive and last over time and deal the dmg it should deal before it can compare to other dps heroes. Units like irzillas and eleuia have buff effect on minions that lasts for "10s". Unfortunately, most minions do not last 10s and these buffs become wasted.
Suggestion: none yet