#Mechacrab add despawn

1 messages · Page 1 of 1 (latest)

terse apex
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Currently the mechacrab is bugged, the magic crystals will despawn if attacked too fast or killed too fast (During animation of them spawning). This is creating some damage discrepancies, might be good to visit this asap.

proud inlet
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I haven't encountered this issue and I easily spent about 14ish hours in there.

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And was it with jalthea by any chance?

terse apex
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I'm sure i can again, the team i used was Ardeth, Voresh, Trolgar, Lossenia, Auster. I just saved with that setup, but i'll see if I can get it recreated on another team

proud inlet
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OH

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Its voresh

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Voresh cuts them off from getting their debuff that prevents them from dying

terse apex
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Ooof. good catch!

proud inlet
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Yea we found that out last night about an hour or so in.

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Likely something the Devs could shut off tho, keep this bug report up

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Side note: Make Loss your debuffer and that wont be an issue anymore.

terse apex
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side note, does the server health from mechacrab seem abit low? With like 40 people all doing one attempt he was at 10% so far, i cant tell if its just damage rankings slow to update or its really gonna be that quick of a boss

proud inlet
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Which is a good thing with so many of us doing 1b in damage a day

terse apex
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Yeah, i was a little concerned about that haha XD. thanks for the info. super appreciated

proud inlet
terse apex
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It's alot more enjoyable then last seasons. Makes use of alot of characters that don't normally see alot of action i feel like it.

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Rip lightning though XD

proud inlet
proud inlet
terse apex
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I'll have to give it a shot with a lola squad,

terse apex
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update, looks like its not just buff prohibition. it's doing it with my fire team now, looks like anyone that has a CC will cause them to dissapear...kinda breaks the whole damage reduction with cc mechanic. especially if its on battle skill =/

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Update: apparently if you just kill them too fast as well, its not just CC.

proud inlet
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But never early from damage, and 3 of my squads basically instantly deletes their health bars.

terse apex
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You running on windows or phone? Maybe it's client based ?

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I tried running karf and because the timing is so tight to ensure the burn procs go off on all the targets I really hit as close as possible from spawning, I'm also running it on 1x. Between karf khrysos and traveler they'll just instant delete them, I found if you kill them before 3 ultimates go off in that small section then they'll be removed, if you can extend the ults beyond 3 then they stay, so I've gotten in the habit of just using karf and waiting halfway through the timer before anyone else ults since he usually almost kills them all himself

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It's work aroundable but it's more frustrating then anything when you're 6 minutes in on a 1x and you accidently mess up the timings or a battle skill goes off too close to them dying. Being the perfectionist I start over since I missed a full wave of adds

terse apex
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weird, same. I can recreate it Everytime...I'll take a video when I get home tonight