#Mechacrab add despawn
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Do you have a video by chance? I'd love to see if I can recreate it.
I haven't encountered this issue and I easily spent about 14ish hours in there.
And was it with jalthea by any chance?
I'm sure i can again, the team i used was Ardeth, Voresh, Trolgar, Lossenia, Auster. I just saved with that setup, but i'll see if I can get it recreated on another team
OH
Its voresh
Voresh cuts them off from getting their debuff that prevents them from dying
Ooof. good catch!
Yea we found that out last night about an hour or so in.
Likely something the Devs could shut off tho, keep this bug report up
Side note: Make Loss your debuffer and that wont be an issue anymore.
side note, does the server health from mechacrab seem abit low? With like 40 people all doing one attempt he was at 10% so far, i cant tell if its just damage rankings slow to update or its really gonna be that quick of a boss
So last season the first like 10-30% was QUICK, but the rest of it took a while, so I think its weighted.
Which is a good thing with so many of us doing 1b in damage a day
Yeah, i was a little concerned about that haha XD. thanks for the info. super appreciated
Totally. Been hardcore nerding out on this boss since it went live.
It's alot more enjoyable then last seasons. Makes use of alot of characters that don't normally see alot of action i feel like it.
Rip lightning though XD
Yea I dont consider jalthea, steg, pargu, and donella dumpster legendaries anymore.
Haha so far Ive seen a few 200m perkunte squads. A few with Iola and etc don't do bad either, 140+
I'll have to give it a shot with a lola squad,
update, looks like its not just buff prohibition. it's doing it with my fire team now, looks like anyone that has a CC will cause them to dissapear...kinda breaks the whole damage reduction with cc mechanic. especially if its on battle skill =/
Update: apparently if you just kill them too fast as well, its not just CC.
That I havent experienced. I mean I kill them, they run through the timer, they despawn.
But never early from damage, and 3 of my squads basically instantly deletes their health bars.
You running on windows or phone? Maybe it's client based ?
I tried running karf and because the timing is so tight to ensure the burn procs go off on all the targets I really hit as close as possible from spawning, I'm also running it on 1x. Between karf khrysos and traveler they'll just instant delete them, I found if you kill them before 3 ultimates go off in that small section then they'll be removed, if you can extend the ults beyond 3 then they stay, so I've gotten in the habit of just using karf and waiting halfway through the timer before anyone else ults since he usually almost kills them all himself
It's work aroundable but it's more frustrating then anything when you're 6 minutes in on a 1x and you accidently mess up the timings or a battle skill goes off too close to them dying. Being the perfectionist I start over since I missed a full wave of adds
Windows.
weird, same. I can recreate it Everytime...I'll take a video when I get home tonight