#skill timer
1 messages · Page 1 of 1 (latest)
totally agree
I think giving both time and % would be needed. % will only works on single target bosses.
I'd love this, it would allow us to do so many bosses on auto. Its pretty much impossible to set timers right when recharge speed skills are used
Completely agree. Some heroes become almost unusable. Quaesita is amazing, but I cannot synch the rest of the team to her.
I suggest to enable us to set our heroes' ultimate skill in correspondence to the boss skills
You guys know you can time around recharge and ult reduction?
Only to a certain extent. Characters like Adrie have a non-100% Proc rate of Recharging Speed Penalty (and debuffs always have a >=3% chance of resisting a debuff) and relative ult reduction (I believe) is based on the Ultimate bar since the last ability, so you can easily get drift there, especially for Battle Skills that are relatively frequent and not controlled where a fraction of a second can mean a 1s diff on the amount of Ult Energy decreased each time it goes off. Over time this drift adds up and some bosses have some abilities that are less forgiving on drift (e.g. Grave of Curse has a 6s window for shields even if the shields last 10s because he can dispel a shield at the 12s mark) and the longer the fight is the more significant drift becomes.
i agree... there are some bosses which have no tolerance for drifts... eg. auster in S1 otherworld... your best time to dispel is after he ults... if u do it a little off, you are just screwed( his tracking skill will proc frost).
i have to manual vicuc just for that boss.
if it is once a week boss, it's still ok... but he is a daily boss in otherworld which becomes a chore