#Regarding Dev talk about stamina

1 messages · Page 1 of 1 (latest)

obsidian path
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Hello again,
I appreciate the dev talks and some communication, it has been improving over time.
Regarding the stamina i highly suggest not adding more stamina because it makes the game loop very boring and mundane.
It's a way better route to increase the EXP drop rates or the required EXP to level characters since it's a seasonal process.
The initial start of seasonal feels ok because it has the free exp reset , but it gets sluggish and slow 1 week into the season, the gear drops gets increased in 1 month so that feels a bit better but it's the same slugfest for EXP pots.
More stamina won't resolve this issue, the numbers just need to be adjusted.

naive mason
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Agreed. You've adjusted stamina well, and the changes to breads will make it better. But the EXP pots is a horrible slugfest to go through. Especially as it's something you have already done, already going to do and will be doing every season.

weary moss
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Another option that can be good about EXP it's to not gives only 200 EXP when completing dungeons and stuff, but give a real and concrete EXP Reward to all the character doing it.

clear furnace
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so how would u try to solve it? remove the extra legendary drops and make them be active all the time?/give more exp in goblin?

obsidian path
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i have no issues with legendary drops

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i am saying please do not go down the route of more stamina it's a bad gameplay decision that mobile gamers are used to but it doesn't mean it's good gameplay loop

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Making you run something 100 times because you have more stamina doesn't make it better

waxen python
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It would not matter if the x10 speed option was available in dungeons. Really, who came up with an idea to allow it only in fights that you ever do once, but not in dungeons that you have to do hundredths times per season? Add x10 speed to dungeons and problem solved.

obsidian path
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Increase drop rates or adjust exp needed per character.
It doesn't make the activity better if you give more stamina or an option to run it faster that's backwards thinking

clear furnace
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wouldnt

obsidian path
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I am not a mobile game player, i never wanted to play a mobile game because of these weird 1 thousand staminas per day or whatnot it's just a horrible design that forces to you log in for gameplay metrics nothing else

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It's always mind blowing to me when people keep asking for more stamina because they they are used to those type of systems

clear furnace
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in terms of time consumption i like the way it is

obsidian path
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Yeah exactly i just feel like it's my roster , the characters i have gathered, i should be able to level more of them and play around since they reset anyway

clear furnace
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so either more exp/crystalls or a permanent chance to reset them

obsidian path
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there should be some risk to making a wrong choice who you level imo but that's me

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part of decision same as what lvl to artifact

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some decision making is good

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it's part of strategy

clear furnace
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yep there should be so what would be the best way to improve

obsidian path
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but again that's my opinion i can see if u want it other way

clear furnace
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i think thats a topic that needs alot of considerations to work out for everyone