#Heroes and new seasons

1 messages · Page 1 of 1 (latest)

dapper latch
#

Been playing games for over 30 years and I am only about 60 days into DSG and so far I am loving it. esp coming from Raid:shadow legends and Langrisser.

The single biggest issue for me and the one that would most likely cause me to quit is the champions resetting to lvl 1 each season. There are over 200 heroes already and if I spent every last stamina I had i couldn't level them all in a season , much less gear them or do much endgame. I see Ivy , stew , skratch showcase teams. And I"m like I'd love to try that but even if I have the heroes I cant level them.

Please come up with a way for us to be able to keep the heroes we have already leveled going into the next season. It would add a new dmension to play and contecnt creators for people to constantly try out many different teams and strats. And having a huge roster of heroes leveled we as players will simply put our stamina into farming gear for them all each new season.

And before anyone says anything about next I'll want to keep the gear, I think its a cool idea to have new sets each season and to learn for the mistakes you made previously in gearing choices. And lets be real you can farm up 20+ sets in the same time as you would take to level a hero to 100 if not more.

TLDR: please let us keep our levels on our heroes season to season , even if you cap them so we don't blow through content, I want to experiment with teams and comps , but its a real gut punch to spend all week trying to level a team and find out the suck , you feel you wasted all your time,

balmy bramble
#

unfortunately that is kind of the concept of a seasonal game - which it doesnt sound like you've played before (i hadnt either until DH); by resetting virtually everything to level 1, you guarantee people will be on the most level playing field possible (except for whales vs nonspenders/lowspenders, because there is no comparison there oh well.)... the efficiency with which you build each new season, the targeted focus on units with good team synergy is what makes seasonal games good.

personally, i'd like to see the game refund all scrolls that were spent each season and let the player spend them fresh on new units if they choose rather than keeping the skill scrolls applied to the previous season's units... but that is just my 2 cents. people complain all the time about the grind, lack of stamina, desire to grind more... it varies player to player; but the issue is not the reset of unit xp to 1, i promise you. that part is easy to recover in the new season. by week 8 in season 2 i have over 6 full teams built.... my issue is gear. i would rather have spent more of that stamina building units (elemental domains + goblins) on gear... especially when you have whales buying all 4 daily stamina breads with wyrmarrow compared to my limiting myself to only the 50 wyrm bread... the disparity is between ability to spend efficiency vs frivolously.

keeping all units at 100 as you enter each new season will make the game super boring, as time gating areas, dungeons, fey, pillar... you'd have literalyl nothing to do for the first week except go through the piddling story they offer you each season (equivalent of 1 out of the 3 story legs from season 1 fyi).... you'd get more players complaining about the boredom and quitting vs complaining about having to relevel heroes.

dapper latch
#

Fair points , but I have been playing games of all genres , and almost all seasonal games have 1 character you have to regrind, D3, D4 , PoE, Last Epoch , etc , there not dependent on having a roster of champions to complete end game events. And if we have to regrind through the first part of the game , they can just cap us like they do behind gates , or they can refund the materials you used the pervious season after you beat the end boss. there is lots of ways that they can accomplish this.

#

And had you read my op in its entirety you would see that I said if we didn't have to regrind our champs each season we could spend our time and stamina on something more productive and rewarding like gear.

balmy bramble
#

i mean the idea of capping at milestones and time gate and then uncapping and the units return to their previous season's levels over time, scaling up with the gating... i think that makes a ton of sense and is very reasonable vs having to actually grind the xp itself. you wont get any further than anyone else based on level, and it allows you to repurpose the bread to raise up new heroes.... eventually by end of season 10 maybe we have all season 1-10 heroes maxed out and available for use freely........ that would be actually kind of awesome.

lime swan
#

They only need to align the whole roster level to the protagonist level and use the goblin and elemental dungeons to either level the protagonist or farm gold in addition to the main quests.
Seasonal design does not mean they have to reset the characters levels. It is about new content and not rebooting players spent time and money to force them to spend time and money again to redo the same content again and again. In fact the reset is nothing short of a soft deprecation which is extremely frustrating because it boxes players into spending a huge share of the energy in the elemental dungeons and goblin and cripples the most interesting content of the game. Finding ways to beat Fey, Trial or world encounters. That is where you have a blast trying different combinations of characters and what the reset is preventing you from doing right now because the great majority of characters, protagonist included, are still level 1.
Obviously the popular content creators are pointing this out one way or another for obvious reasons. They won’t be able to interesting content creation on the goblin or elemental dungeons. Their audience is interested in new world bosses, gear, stats, timing… not idiotic farming that is the same from S1 to Sx.
The devs should consider this carefully for season 3 because a lot of players, including myself to be fair, might reconsider S3 as they do not see themselves spend so much resources to keep a tiny subset of their roster playable while the number of characters is increasing. Potentially spending 50-250 currencies a day due to energy starvation just to see everything be flushed 2-3 times a year.
Let’s be fair, the whole level reset is not the only available design. But it is the toll design that is here to gouge £5-10 worth of levelling resources per character to make them playable again.

hidden sluice
#

there is a level reset in every seasonal game and it's normal, idk any seasonal game where u don't go to lvl 1 and lose all your currency / gear. that being said, been suggesting multiple times to increase goblin drops or reduce cost to level characters

dapper latch
#

again any seasonally game has 1 character to relevel , you do not need to level more then 1 , you can but its not needed to do everything in the game. you need 13 teams of 5 heroes to do everything in this game , That's 65 heroes to level , gear , etc , and if you want to try something new in traditional seasonal games , you level and gear just 1 new toon , not 5 more for a new team. some of us would literally level every single hero in the game and just experiment for comps , but this game punishe
s you for that.

tired crescent
#

I’m new to the game - do we keep anything at season reset?

dapper latch
#

better yet , why do they make all heros max level in pvp ? because you can create some really kool comobos . imagine how much more fun teh game would be experminting with non meta champs

timid panther
#

Someone has previously supported the Idea of Increasing the Parameters of the Training Dummy in Camp to properly test Lv 100 Units.

Right now, the Training Dummy doesn't enable you to set characters at different levels / scrolls / etc to test how effective they'd appear at those Settings. It also doesn't set it to Lv 240 Enemy.

The Training Dummy is effectively POINTLESS currently.
It's unfortunate that I no longer see such a post in Suggestions anymore.

However, I must state:
In a normal game where you keep everything, I LOVE Raising Stats, too. Know others that are 100% Gamers, too. However, I HEAVILY Advise against trying to Level ALL Characters and just go for SETS for Teams.

Typical Set:
1 Defense 2DPS + 1DPS Enabler + 1 Healer

And of course aim for Full Affinity (doesn't have to 100% 1 Element, just the Affinity) with the 3 DPS of the Same Type.

As recommended, I'd go to their #📹┆creator-videos and check out some creator's videos on their actual YT Page on Team Builds for Events / Seasonal Heroes / End Game / ETC. Some Servers are ahead so Creators in Seasons that are ahead of others can post Team Concepts Trials and Builds.

This way, if you find some neat videos for Team Building, if you're a F2P / Low Spender / Occasional Spender, you also don't feel like you've wasted Resources.

Some Content Creators do Substitution Switches AND Test for those Characters in their Teams, too.

I understand that you lose out on the allure of testing things yourself by relying on Content Creators.... However.... if DHSG Devs just increased their Testing Dummy.... smh.