#Why disband Alliances after a season ends?

1 messages · Page 1 of 1 (latest)

pure fiber
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There are a number of things in the game that annoy me but those are mostly challenges that we must overcome by learning and being able to use more game mechanics.

The part that really bugs me is working hard to build a strong Alliance with great teamwork and a sense of pride as a group.. only to have the group stripped away at the end of the season. The reasons listed are all things that can be achieved without disbanding. Instead we have to fill our friends list with the Alliance members just to reinvite them after the auto-disban. Those friends slots should he for those who aren't already a part of the alliance if you really want to foster community connections.

If there are people that don't work out in the Alliance the leaders can kick them out. If you really want to build the community then open chat to anyone without being on a friends list. If they don't want to talk to that person they can put them on the ignore list. That would also make it easier to connect with people to build the Alliances more efficiently with good people.... that we don't want to have to hunt down later to invite to the guild that they were already a great part of!

Having to rebuild something that was difficult the first time is draining and not a fun part of the game. Please change it so that we can keep our Alliances without so much struggle. The leadership in these groups already have a lot on their plate.

sacred path
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Yes, as someone who has worked very hard to build and maintain an alliance, the disband at season start is frustrating and pointless.

ivory anchor
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From what I recall back when the first servers (Increscents) were moving into S2, part of the reason for the disband was logistics as the way alliances work changed (the Quality of Life chat update, alliance code server invites not being a thing anymore, etc) and also as prep for the server migration mechanic they are working on. From what I know, it is not yet actually confirmed if an alliance disband will even happen again from S2 to S3. It might, but it could have been a one off. I will report this is a concern tho, of course.

pure fiber
# ivory anchor From what I recall back when the first servers (Increscents) were moving into S2...

Thank you. If they are not disbanding between the other seasons then why keep the disband between S1 and S2? That would likely be the most important for new players creating their first alliance and then feeling let down by the game administration because they lose what they worked so hard for in the beginning. I speak from personal experience having created a high ranking group only to read later that it was going to be disbanded. It is very disheartening, especially for a new player.

ivory anchor
# pure fiber Thank you. If they are not disbanding between the other seasons then why keep th...

I'm sorry, but you seem to not have fully read what I said. We don't know if alliances will be disbanded between every other season. They might, they might not. And I have explained why it was necessary between S1 and S2. It may still be necessary due to the migration mechanic between every season - we just don't have that information yet. And I do fully understand how you feel as my alliance went through the same thing. I do hope there will be a work around, but I wouldn't be surprised either if logistically it is still needed. Safe to say that for now, we need to wait and see what happens in S3 😉

cobalt robin
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s1-2 is where most players drop off, it's an easy way of getting inactive players out of alliance, mainly leaders.

shouldn't see too many players quite from s2 into 3 so it may not be a seasonal thing tbh

violet violet
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personally i had no issues with this gave me a chance to join a new alliance

pure fiber
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I cull inactive players as a Leader so that's not an issue at all with my people...and I never have an issue if anyone wants to go to another alliance for any reason, though there are currently only 3 higher ranked on our server and not many have wanted to leave. There is also the option to change leadership when they've been gone for a while. Everything mentioned is taken care of with proper leadership and members who take the initiative when a leader goes inactive. If I know I'll be away for any time I can make one of my people the commander for Alliance Duel so even that is covered. Personally I see it as a reason for some to not continue their leadership role because all of their hard work will just have to be redone and HOPE they get a team as good as they had before to stick around. It's hard enough to keep the members focused after all the work to get them together in the first place but then the leader has to do it all again?

I hope you read this as constructive criticism. I am just laying out my reasoning and concerns on the matter as one of those leaders that feels a little jilted after all my efforts and those of my group.

ivory anchor
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It has been reported, and also - part of the reason for the disband was logistics as the way alliances work changed (the Quality of Life chat update, alliance code server invites not being a thing anymore, etc) and also as prep for the server migration mechanic they are working on. We'll see how it goes between S2 and S3 tho.

pure fiber
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So here's a question. Why are Alliance Invites "not a thing" anymore? Wouldn't that head in the opposite direction making it harder to form good Alliances?

ivory anchor
# pure fiber So here's a question. Why are Alliance Invites "not a thing" anymore? Wouldn't t...

Because you can't skip seasons. If someone uses an alliance invite to be pulled into your server, they'll have to make a new character (as migration mechanic isn't up yet), which will lead to a brand new character joining an S2 server, which is a no-no. Once migration mechanic is up and running, players will be able to migrate between servers merged around the same time (aka similar in progression), rendering the "need an invite to join existing server" moot.

pure fiber
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I thought Alliance Invites were already Server Specific. If not, wouldn't that clear up that issue completely?

ivory anchor
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It was a way for alliances to be able to invite friends/new alliance members in servers that were no longer available for standard new character creation, basically.

pure fiber
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Isn't an alliance invite only applicable to those already in the server? What you're saying here is a little confusing.

ivory anchor
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No, it wouldn't work for them

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I'm talking about the alliance invite code specifically

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Players applying to your alliance and being accepted - yes, only players from your own server can apply

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The alliance invite codes were also what I was refrencing here "alliance invites not being a thing anymore", apologies if that caused a misunderstanding

pure fiber
ivory anchor
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Yes - thank you for bringing it up - I edited my past messages for clarity as well in case someone stumbles into the thread and is also confused 😄