#Beating FOMO

1 messages · Page 1 of 1 (latest)

glossy zealot
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I understand that there needs to be some incentive for the players who have been playing since day one, but I think there should be a system in place where missed events or another beginning advantage should be implemented for new and returning players.

While progressing through the story, I started my journey on S2 and noticed a need for Adventurer scrolls (zero). I then created a second account and started on S1. I noticed I had received scrolls, a great tank, and other serious boosts to make my starting progression much more enjoyable. Please give starting and returning players a way to catch up or get the things they may have missed. Even if it's through a longer grind or event or just simply making them attainable through the supply store or through the exchange . Otherwise, they will always be behind due to the inability to receive these starter boosts and potentially lose players due to frustration.

compact sluice
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why are you starting on s2? just create a new account like you did and start from s1. that's the silliest crap i've ever heard of. when you go to school, do people just straight skip grades 1-11 and just go to senior year? >learn to play via content completion, get lots of unit and artifacts, experience the game and story..... and THEN move through to the next season. this may be a seasonal game but it is a LINEAR seasonal game. you dont skip one season, you play all of them.

glossy zealot
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@compact sluice why are you starting on s2?
When the game loaded the default sever was for S2. Unless you look closely, you will hit enter the game, which I did, and start the game where it starts you. So if you are going to make the game so that you should begin on an S1 sever, then that should be the default, and then before you enter the game, you should have some indicator or message stating the implications of that choice you are about to make. Otherwise, how do you know?

just create a new account like you did and start from s1. that's the silliest crap i've ever heard of.
Well, that's great; really insightful. As I mentioned, I did create a new account, but I already spent time and money on the first account. So, what sage-like advice do you have to deal with that?

It's great that you didn't offer any helpful advice to deal with the problem: there is no way to go back and get things you might have missed. Some people might not want to start at S1 when this game is 15+ Seasons into its lifecycle, so then what do you say to them? Either start at S1, or you are screwed? If the game is based on D&D, assume each season is a campaign, and it will be different each time. So why should I not be able to start in the current one instead of going back to old content to get something like Adventurer scrolls, which are only available in S1?

compact sluice
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You make bad assumptions if you assume s1 is not important for progression. And it should be impossible to start in s2. If you did, glitch and i would hound customer service to the end of the earth to get my spends back.

ember aurora
glossy zealot
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Thank you @ember aurora

trim heron
# glossy zealot Thank you <@484797459026018305>

Unfortunately, this isn't a Single Player Only Game where you can pick up the game anytime you want. The Season Resets have been a concern since Day 1.

It's unfortunate that you missed out on A LOT of S1 stuff; however, I do agree with the idea that, as a previous DnD Player, you should come into the New Campaign with some minor Adjustments to accommodate yourself into the Fray and thus:

If an INACTIVE Player of 1+ Month comes back, there should be a +20% EXP / GOLD thing for 1 Week or some kind of incentive.

Other games DO compensate RETURNING Players such that they can catch up somewhat.

glossy zealot
compact sluice
# glossy zealot Right, but also, the biggest issue I'm facing is the fact that I have no way of ...

But here is the rub… no one uses traveler anyway in season 2 because since you went through an entire season of summons, you have way better heroes in every element. Traveler is a starter unit and is mid at best. You are just demonstrating your lack of experience that could have been gained had you stuck with season 1 all the way through. That isnt “the biggest issue you are facing” - the biggest issue is losing out on 500 purple dice, 2x daily horn summons for 90 days, 50+ heliolite summons and a ton of artifact essence from dupe summoning. What it sounds like to me is for whatever reason you started s1 for like… 3 days, walked away from the game for months, came back to find yourself in a huge hole in s2. Your only choice is to start over new account in s1 or dont bother at all. This isnt dnd, this is an online gacha videogame. You either play it consistently day to day doing your dailies to progress or you dont play at all. Baldur’s gate 3 is out there for you if you want to casual solo game… DH isnt that type of game.

glossy zealot
# compact sluice But here is the rub… no one uses traveler anyway in season 2 because since you w...

"You either play it consistently day to day, doing your dailies to progress, or you don't play at all." So this is your response to my suggestion to the developers of this game to help new and returning players?

How about this, since we are in the suggestions section, we come up with something a bit more accommodating to people who may or may not have reasons why they cannot give all their time to this game? Also, yes, this isn't true DnD, but they are modeling the game and the season's stories around the concept of DnD.

But using your example of this being a gacha game, lets take from one of its predecessors, Raid, which implemented a Revial Path that allows returning players the chance to catch up and get back into the game as well as welcome back gifts.

Or maybe, we just continue with your business model "You either play it consistently day to day, doing your dailies to progress, or you don't play at all."

compact sluice
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Gacha games arent for everyone. Not a single game that had a catch up mechanic (that i have played) managed to allow casual gamehopper players to leave for a time and come back to be relevant competitors at the highest level. So let’s consider the market segment this mechanic you are looking for to help you would target… you want the devs to invest in casual gamers who are very likely not to spend a dime on their game. Meanwhile season 1-2 they merged servers so they could have more whales per hosted server (on average 4x as many as their original server) to reduce hosting costs and consolidate the competitive top tier player base and provoke more spending to stay on top of the saturated field of competitors… but you think a catch up mechanic should be in the pipeline for the devs? I am sure the marketers who dont play the game sit around a board room thinking “man, we gotta get these f2p gamehoppers back and get them in the mix to keep those high spenders spending…” unlikely because those casual players are irrelevant to them.

Every game that had a welcome back catch up mechanic i have played either wasnt a gacha because they wanted SUBSCRIPTION MODEL SPENDING (final fantasy 11 mmo as an example) or they werent a seasonal game like this and power creep/meta units/items that were the newest and most accessible on current gacha banners would be sufficient to carry players through most content (epic7 is an example) - meaning all the stuff they missed was useless in current meta anyway so who cares. “Bring them back to spend a little right away and they will probably quit again anyway, but at least we squeezed out some $$$” approach. Cheap starter packs for new accounts or returning accounts that were too good not to buy. Maybe like you mentioned a bonus to gold/xp gain… for a price. If that is what you want, fine. Chances are you quit again the first time you hit a hard battle in pve or realize you are going nowhere in pvp. But dont hold your breath…

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Id rather save people from the agony of feeling irrelevant in a game like this because of their style of play than watch them hop in and out and suffer. Better to play something that can save your progress so you can pick it up where you left off anytime than to miss out on the rewards and progression and experience that is required for most gacha gaming.

compact sluice
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And i do understand those outliers where someone has a tragedy in the family or health issues and they cant stay consistent… but those are still outliers not the norm for people who arent playing day to do. The vast majority are casual players, and it isnt the right game for them. And i would also make the point that if real life is presenting you significant issues keeping you from any game… maybe the game isnt going to be something you need in your life. Plenty of other things to do that dont require a few hours a day investment of time.

trim heron
# glossy zealot "You either play it consistently day to day, doing your dailies to progress, or ...

Bro sounds like he hasn't touched grass before.
Maybe he doesn't know Life exists outside the Game?
Maybe he doesn't do: DAILY LIFE / WORK > Gaming Life
Tragedies in Life aren't the only things to keep people away.
There are plenty of other things to do in Life, too.
Maybe he uses his Parent's Credit Cards?
Because it doesn't make sense why anyone would disrespect the fact that you're a Purchaser (likely a Responsible Adult with who knows what else you've got to do in all of Life) and then practically says to you "despite what you spent, you restart in S1 newb".

I agree with your frustrations.
The "business model" of "Play Addictively or GTFO" is very annoying and unsustainable.
Entertainment is fun for a lot of people, not just the addicts who throw away all other aspects of Life.

Whales can get bored easily and, in fact, many got bored in our Server and LEFT. They can spend left, right, no care. It's CASUAL PLAYERS and OCCASIONAL PAYERS that are usually the LONG TERM PLAYERS, and therefore are the LIFELIFE of a Video Game. A Game with no Players shuts down. FEW Whales stick around BECAUSE they get off on Ranking Status and Power Play. SOME Less Spenders stop playing because of (1) Community and being Affiliated with it, such as: Toxic Gamers who think Gacha Games MUST have predatory business models and leave to avoid the headache or (2) Would rather spend $500 on a New Console and $90 on a New Game or even $3,000 on a New Computer with a $15 Gaming Subscription or (3) realize that competing against people who are willing to spend $10,000 in 3 Months isn't worth it. Honestly, Community keeps people together!! ❤️

Yes, DH is DnD Inspired. Therefore, you'd think they'd understand how Campaigns work and how Players can chime in Mid-Campaign and partially situate the Players. I don't see why they can't accommodate RETURNING Players.

They should incorporate a way for Players to Trade, on some level, Traveler's Scrolls for S2 Players like you, in case and event it was missed. Since he says Traveler is Mid, 5 Epic Orbs for 1 Traveler's Scroll in S2+ seems Fair.

GACHA HISTORY:
It came from the Japanese Word Gachapon. You know those Round Bubble Gum Dispensers?
It was like that but they held Capsules of RANDOM, CHEAP things, often CUTE things. Things that are worth 25cents to $2.50 or something extremely CHEAP. It wasn't about $$$$$,

Therefore, in Essence, a Gacha Game in it of itself has a Acquisition Mechanism for COLLECTION. You play to Collect. So, the desire to want to finish Collecting the Traveler's Skill Scrolls sounds perfectly reasonable. The concept that it is ONLY a Pay to Win Concept is just being "PRO for Predatory / Unethical Business Model".

Consider the average Entertainment Monthly Expenses; Even with buying Monthlies and BattlePasses, that's still $15 + 20 = $35 a Month. Meaning to say that DH is on par with Hulu at $30 a month in terms of General Entertainment Structures. Most people tend to be Occasional Payers so, likely, $35 a Month would be the norm for MOST people (because TRUE F2P is most unlikely). HOWEVER, when compared to Gaming Subscriptions, it tends to be $15 Monthly for more PC / Console Games, which if you compare them to DH, DH and similar Gacha Games is more, more, more expensive than a typical Game.

DH has F2P Starts and Storyline. You can literally SAVE up to get Heroes. Takes longer, sure, but it's possible. DH has P2W Elements like Rankings. It IS a Gacha Game BECAUSE you can COLLECT people. DH has a LOT of things for BOTH these kinds of Gamers. It is NOT strictly a P2W Game.

I disagree with him in the reason for Season Merge being "to enable more Whales per Server".
False. To enable more ACTIVE PLAYERS per Server. Again, Active Players = The Game's Bloodline.

trim heron
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Looks like he Unfollowed because he has no Logical Grounds for Rebuttals.

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Anyways, I'm all for you, dude.
The World is big and beautiful. Many types of people, gamers, too.

This is a Global Game, so, there's more types than P2Ws, you know?
I hope DEVs eventually consider this.

compact sluice
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No i just made my point and it is a fact not opinion 🤷‍♂️

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And you can disagree all you want, idrc. I know how these games work, been playing gachas for 8 years

trim heron
trim heron
compact sluice
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Not all but basically most; only one i know of that is f2p friendly is e7

trim heron
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Actually wait, 1994-ish. When Sonic was on Sega Dreamcast.

compact sluice
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And if you do the math, 8 years is 2014 lol, gacha gaming hasnt existing since before then bruv

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Learn to read

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Gacha, not all gaming.

trim heron
compact sluice
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Most are?

trim heron
# compact sluice Gacha, not all gaming.

Learn to Analyze, you analyze it's predecessors, the GREATs, the CLASSICs, too. A Game's Worth in it's Lifespan will ALWAYS be COMPARED to Them. THAT'S WHY DH uses DnD as it's INSPIRATION. Many Games have had Inspirations by which others later drew comparisons to those Games, time and time again -- from Storyline, Pacing, etc.

compact sluice
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Except it doesnt matter in context of gacha gaming. Wtf are you even talking about

trim heron
compact sluice
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You’re a clown

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🤡

trim heron
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Gacha Games do NOT exist outside the Conceptual Arch of Video Games.