Will start by saying I think the devs showed in season 1 that they are willing and able to listen to community feedback and criticism and make positive changes for the playerbase. A couple of examples would be the outpost rift spam clogging up global chat, within a week they implemented a rift spam filter. When people were in an uproar over unlimited inspirations, they walked back the change and even gave us a compensation gift.
The problem I have is with the selling of limited amount of multi-battles and team saves. EVERY player needs more saved team slots. EVERY player needs unlimited multi-battles. It's 2024 and if you expect people to want to grind your game (on PC or mobile), you have to remove any frustration barriers between the gamers and actually playing the game.
I was really disappointed to see that you are selling 30 daily multibattles and 15 saved team slots with the 3-ears contract for 5 dollars. As somebody who buys the battlepass to support the game I enjoy playing, it's a kick in the teeth to know that you are creating frustration problems and then selling the solution. It shows that you don't actually care about creating a good experience for ALL of your players... just the ones who spend.
Because of this, I will stop buying the battlepass. QOL should be a BASE GAMEPLAY IMPLEMENTATION. If you want to nickel and dime players for things that should already be in the game and available to everyone, I am going to stop supporting this game.
I will tell you the secret to making money in a game like this. MAKE A FUN GAME. That's it. If you make a game people want to play, then people will spend money. Make a game that doesn't disrespect people's time or try to milk them for a few dollars for basic QOL. I know it's only season 2 so there's time for improvement, but you only have so much time / good will from the players before they get bored or frustrated and quit.