3 things...
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i think it would be beneficial to all that when you sell equipment, you recover a portion of the materials used to craft them, not just gold. this also increases the amount of materials farmed, as you'd get some back when selling equipment that is useless. say an items costs 5 materials for a legendary gear piece. you craft it for 5 matrials and 6000 gold, sell it and get back 1 or 2 materials + 35,000 gold. so if i farm up 50 materials and craft 10, sell all 10 because they are trash... at least i can attempt to craft another 2 pieces... just a thought to help reduce the burden of bread stamina required to farm up decent gear pieces without having to just give more bread away.
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allow players to at the least select the gear slot they want to craft... there are only 4 slots, but for some reason i cant stop crafting weapon and body pieces... i'm sitting here bleeding bread stamina, coming away with 2 pieces of sets, and it is infuriating. sure, the drops themselves from the boss should be randomized... but how about the crafting part of it be more targeted? if i was smithing an item for real, i'd be deciding on what i'm making, be it a weapon or gauntlets... it is pretty dumb to craft RANDOM pieces.
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to take #2 above further, perhaps allow players to craft not only the gear slot but the SET they are looking to craft. again... drops from bosses can be completely randomized. main stats for body and hands, completely randomized... sub stats randomized... but at least let us choose the set we want, in the slot we want.
And for runes... just remove element completely. make all runes generic element like artifacts. Main and sub stats are far too painful to farm for just those 2 slots for it to make sense that we have 6 different elements to do it in...
thanks 🙂