#Level for all heroes are capped at 100?

1 messages · Page 1 of 1 (latest)

carmine nymph
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I am at 4th episodes now and all the enemies are above 100. how to compete if heroes only can upgrade max 100?? helpppp!!!

narrow rapids
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Dear Traveler,
Thank you for reaching out, regarding the heroes being capped at level 100, Firstly there are equipment by forging from the camp, which will help you increasing of the stats of your heroes to be equal or higher to the level of the enemies

Secondly, from a team composition perspective, there are a lot of compositions that you can try with the Elemental Affinity that also increases the stats of the heroes

Furthermore, I advise you to create a well-balanced team composition by including heroes of different rarities, including both epic and rare heroes. Make sure your team consists of damage dealers, tanks, and healers.

I hope these suggestions will be helpful to you! If you have any further questions or need more assistance, please feel free to let me know. Enjoy your gaming experience!

dull prawn
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@narrow rapids Hello , I can Argue and explain that most enemies after level 100 + have Legendary max gears stats , even better then you can get BestInSlot gears legendary max +20 too that are more tanky then a 150k hp Legendary tank you have like Eurion/Sagomir for example . Take Trials of Pillars for example level 100+ enemies and are more tanks then Green Dragon/Purple Dragon bosses level 140+ as an reference example ? Is that a bug or a Feature ?
It seems challenging but the design leaves a lot of question marks.It is not just level difference its gear difference too ;
-Example an level 140 goblin ; gets hit for 70k damage crit / same character same gear same stats will hit around 25k-40k damage a lvl 140 enemy on the map/pillars of trial lvl 140 enemy , tested and verified in multiple game progressions areas . That is coming from a whale that has most legendaries not F2P player for comparison
-Another Example is from 7.000+ players on my server on rankings only 5% are still active most quit the game in season 1 at 40 days left... because average players will tell you the same thing : *Game is to Hardcore Darksouls and not friendly for F2P * . For a game that has so many road-blockers and catch-up mechanics its kinda strange that is has no F2P catch-up help for people that are not whales ; I had friends that quit this game and played not more then 2 weeks...

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Another example a lvl 140 + Lydia rare hero enemy in Pillars of Trial Fire/Poison you need to do an average of 150.000+ hp damage to kill the frontline Lydia enemy (x3 of them even ) . I know its made to be challenging but if you compare and look at it into more details you will see many flaws and bugs . The damage tested was on a full Wild team with Caspar 3/5 inspiration unlock at 4.7k atk / 72% crit rate / 170% crit damage stats for reference full legendary gear +20 set ; tested with Gambler & Imperial Executioner good roll stats gears too. (Still in Season 1 on my server for server timeline reference )

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My conclusion is : Why make the game so DarkSouls hardcore level of challenges ? It gives little to 0-1% leisure of mistake or flaws to make . As a player that i enjoy it i fear for the game continuation ; because i can state that over 70% of gamers will not bother or try to be active players for more then a few weeks or a season. The game is already challenging and hardcore does not see any reason to further handicap F2P players . Me as a DarkSouls fan player i enjoy it but I doubt majority of broader players will agree to the challenges hardcore 🙂
I am not even expecting average skill& game knowledge players to clear 180+ fey meader every season(most players gave up at lvl 70-90 in end of season 1 ) . but at level 150+ Fey Meader i can see how the game gives little to 0 mistakes possible with specific champions for clears (it is clear as day darksouls level difficutly for most average players) . Not to mention it gets harder and harder the reward progression is little to 0 ; which makes average % people quit the game and give up because the quality of rewards from a lvl 1-50 levels is the same for 50-100 ; 100-150 ; so you progress for actually same rewards making it less then trying to clear . THe quality of progression & Rewards needs a massive update if it wants to have Retain Players (even streamers have voiced opinions i saw in season 2 because nothing changed )

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-Another example is I made a guild at start of sever ( playing since -2days after my server released timeline ) ; had over 50 players average from start fill alliance guild until now mid season 1 ; more then over 80+ players quit the game because its to hard and not friendly to F2P (My Alliance guild is still 50/50 players but thats an evaluation of how many players quit the game and gave up less then 2-4 weeks progression ) ; or new players that do not research or youtube/google guides to study 10.000 of game knowledge info so they do not get hardstuck with 0 progression