Hello, I played the entire first season, the rating is top 7, I donated a lot, the game is very good, but there is one big drawback due to which in the second season I don’t have enough strength to play, the game turned into work! daily farming of the same thing, goblins and crystals, no normal acceleration. if you add up the time for goblins, it will be approximately 2 hours, which kills the phone! We have repeatedly asked the entire community to add acceleration or auto combat without animation! If this doesn’t work for you or you are working on it, but it is not known when it will happen, please return the hero reset, make it permanent until you change the infinite farming! the game began to cause, to put it mildly, disgust from this endless observation of goblins and crystals, the same thing every day! Our entire Russian community votes for this in discord! A lot of players have already quit playing, including me, we are waiting for a solution to the problem. Thank you!
#Stop killing my phone!!!
1 messages · Page 1 of 1 (latest)
Dear Traveler,
Regarding the issue you've reported about the repetitive nature of farming in the game, we have taken note of your feedback. We understand that the current requirement to spend extensive time on tasks such as battling goblins and collecting crystals can be quite taxing and may detract from the enjoyment of the game.
We are pleased to inform you that a "Multi-Stamina" feature is currently in development. This feature will allow players to gain multiple rewards by using more stamina bread at once, which should significantly reduce the time required for daily farming activities. We kindly ask for your patience as we work on implementing this new system.
We are committed to enhancing the gaming experience and appreciate the collective voice of the Russian community on Discord. Your suggestions are valuable to us, and we are exploring various ways to address the concerns about the need for a hero reset and the desire for less repetitive gameplay.
Please rest assured that we are actively working on these improvements. We hope to bring back the fun and excitement to your gaming experience as soon as possible.
Thank you for your continued support and understanding.
" using more stamina bread at once, which should significantly reduce the time required for daily farming activities" ... How would that possibly work? Acquiring more stamina simply allows more battles/dungeon runs. If anything, that sounds like it would increase the daily farming time.
... if you have enough autorun-tickets, if not, it's no difference anyway.
There is only one enjoyable way to handle repetitive content, that you have already finished hundreds of times - let us SKIP IT!
At least that's how games handle this, that respect the players' time.
I think they mean, for example use x4 stamina for one battle and get x4 rewards.
Any updates?
It just seems at that point it may as well be auto-completable, no? Either they want to gate the convenience behind purchasable tickets or not.
Yeah and with with very little new content the game would become very boring very quickly, nothing to do.
If s3 has alot more content, story I would agree with auto complete dungeons.
I mean, i think auto dungeons are the right move regardless. I’m not on S2 yet, but passively letting the game simulate content only works for so long, especially if it expects like an hour of passive “gameplay”
That means it could be possible to use 60 bread for one dungeon run that would yield the results of 4 runs but only running it once. What will the number be? I do not know.
The game has very little gameplay. Farming is all we do. Racing wasn't even properly gated for season 2 as it was in season 1.
If they make things instant, one day you will wake up and forget the game even exists because all you've been doing is login to click a few instant rewards.
I understand that this comment can be considered me making excuses for a bad design. And it is, but that's just the fact of things.
@glossy bridge Dear Traveler,
Thank you very much for your attention and support. We are pleased to inform you that we plan to launch the "Battle Fast Forward" and "Multiple Challenge" functions on January 18th. The "Battle Fast Forward" feature will allow players to gradually accelerate the playback of battle scenes, applicable to sandbox battles, Fey Meander, Pillars of Trials, and the arena. The "Multiple Challenge" feature will enable players to consume specific items in dungeon instances, allowing for up to double the rewards while using a maximum of double the stamina for a single battle.
We deeply understand the importance of the player's gaming experience, and therefore, we will continue to improve the game based on player feedback. We hope that these new features will bring you more enjoyment and convenience. If you have any questions or suggestions, please feel free to contact us at any time. We are dedicated to serving you wholeheartedly.
Wishing you a delightful gaming experience!
Will this specific item cost real money?
@dusky needle Hi Traveler, this specific item can be purchased from the store using Wyrmarrows. For more details, please wait for this function to be available online and check it. Thank you!
'purchased from the store using wyrmarrow' So in other words the game creates a frustration and then sells you the solution to the problem. These types of BASIC Quality of Life updates need to be implemented as core game mechanics. Valuable resources shouldn't have to be spent to utilize them.
More QoL that you have to pay for! What a joke! Devs are getting too greedy and will kill the game by the end of S2. As someone who spends quite abit of money each season, I would personally quit the game and avoid playing any games from this developer in future if they continue down the route of charging people for basic QoL in their games. I don’t mind paying for things that improve my account but paying for multi battles, preset slots and battle skips is just greedy.
This is the worst acceleration you could come up with, where is the Vortex acceleration, where is the acceleration of dungeon battles with the harpy and the others? Everything was done terribly, thanks for the update, we shouldn’t have embarrassed ourselves like that... It would be better not to do it at all)
There is no need to say that you need to feel the game process... With this you can only deceive yourself
@dusky needle Dear Traveler,
Thank you for reaching out to us. We truly understand the frustration you're experiencing. We've designed the Fast-forward feature to gradually accelerate the process, allowing Travelers to still witness the start of a battle and then fast-forward through the following part. Our goal is to maintain the strategic experience by allowing fast-forwarding, without skipping entire battles and losing vital information.
In addition, the Battle Fast-forward feature is not available in certain crucial and challenging battles, such as those against formidable Bosses like the [Fungal Spider Mother] in Fey Meander or in similar scenes.
We appreciate your feedback and are continuously working to enhance the gaming experience for all our Travelers. If there's anything else you'd like to share or inquire about, please feel free to let us know.
"Our goal is to maintain the strategic experience by allowing fast-forwarding, without skipping entire battles and losing vital information."
It was possible to add acceleration everywhere, I’m already an adult and I can both turn off acceleration and turn it on when I need it!!!
My team beats Vortex for 7 minutes, do you think this is interesting to watch? Is it interesting to watch the harpy constantly without acceleration? to a vampire? On the rotten toad, do normal acceleration!!! Stop introducing crazy ideas, they have already thought for you, just do it!!!
The real reason is they need to maintain Key Performance Indicators for their C-Suite presentations to show players are logged in for 'x' amount of time every day.
When people delete a game in large numbers due to the developers' inability to listen to players, this is also a bad indicator
yep, but sadly many developers haven't caught onto that idea yet. These devs seem to listen to community feedback fairly decently, so hopefully they have a clue and steer the game in a good direction not fueled by arbitrary data spreadsheets.
So the speedy speedy zip zip whoolabangha which has resulted is... entertaining. You've just made my day. Thank you so much.
Stop babysitting the players and let them really have control and choice