#challenges

1 messages · Page 1 of 1 (latest)

swift violet
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it be nice if the lvl of the challenges for npcs was closer in range to the PCs when we encounter them come on how do u expect us to challenge a lvl 135 at lvl30 or even challenge a lvl 90 thats outragous

amber kelp
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It's an optional challenge. There are rankings to see who can kill the most of them in the first week. After that you have 3 months to level up and grind gear and then come back and challenge them. They aren't all meant to be cleared right away, and if you don't hit the right champs or strong enough gear, there are some you won't clear at all. That's fine, it's optional and the rewards aren't impactful enough that you feel like you gimped yourself if you miss some.

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I love the way they did the challenges. It gives you something hard to work at while you're waiting on the day to reset, and it's satisfying when you figure out the puzzle of how to position your champs in certain fights and take the win.

humble bolt
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For me the issue is that when the levels are to hard in areas that you MUST complete to move to the next level is that there is a risk of players getting frustrated and quitting. Maybe it can be very hard after the completion of the 1 or 2 levels but when you can’t get to the next area without either repeating the same tasks for days to grow because you are level 55 or 60 and the lowest boss you need to defeat to get to the next area is 80, you will either quit or get bored. Strategy can win against 8 levels higher but not against 20-40 levels.