Accuracy comps are too strong in PvP, they easily control the entire game. The characters Elecebre, Garrika, and Tamar (EGT) absolutely dominate PvP; nearly every single team above 3,000 uses at least one of these chars or Journ. Accounts like mine who haven't pulled a single one of these incredibly oppressive characters (Elecebre, Garrika, or Tamar: EGT), despite some whaling, have to resort to other tactics in order to get by SOME of these weaker EGT comps, which is by using Resistance. Just going to say it, Resistance comps are absolute trash compared to these Accuracy comps.
Resistance is an incredibly weak stat, but is the only possible solution to players such as myself who haven't pulled any of these oppressive EGT characters. In my case: to even be able to succeed I HAVE to use Zeffi + Hourglass and pray she doesn't get cc'd by EGT so she can cast her invulnerability zone quickly so my other characters, who are also sacrificing a lot of stats for Resistance, don't immediately die because of the lack of Defense and HP. The thing is, they all NEED Resistance too, because if they get cc'd they are more than likely going to do no damage and die right after invulnerability ends. So I **NEED **invulnerability to go off at the start so my characters lacking ATK and DEF don't die, and I also **NEED **Resistance so they can resist the CC and be able to move and hopefully kill before invulnerability ends, or at least stabilize by that point (remember that you are giving up a TON of offensive stats for Resistance).
TLDR: Resistance is a 💩 stat and it requires too much offense and defense sacrifices leaving you unable to survive without a speedy Oggok or Zeffi. Team also gets 💩d on by any speedy DPS teams because of your lack of Defenses. EGT are godly characters.
P.S. Rally team gets 💩 d on by any somewhat built Garrika team, 100%.