#Accuracy in PvP is too strong and Resistance is way too weak

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cyan ravine
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Accuracy comps are too strong in PvP, they easily control the entire game. The characters Elecebre, Garrika, and Tamar (EGT) absolutely dominate PvP; nearly every single team above 3,000 uses at least one of these chars or Journ. Accounts like mine who haven't pulled a single one of these incredibly oppressive characters (Elecebre, Garrika, or Tamar: EGT), despite some whaling, have to resort to other tactics in order to get by SOME of these weaker EGT comps, which is by using Resistance. Just going to say it, Resistance comps are absolute trash compared to these Accuracy comps.

Resistance is an incredibly weak stat, but is the only possible solution to players such as myself who haven't pulled any of these oppressive EGT characters. In my case: to even be able to succeed I HAVE to use Zeffi + Hourglass and pray she doesn't get cc'd by EGT so she can cast her invulnerability zone quickly so my other characters, who are also sacrificing a lot of stats for Resistance, don't immediately die because of the lack of Defense and HP. The thing is, they all NEED Resistance too, because if they get cc'd they are more than likely going to do no damage and die right after invulnerability ends. So I **NEED **invulnerability to go off at the start so my characters lacking ATK and DEF don't die, and I also **NEED **Resistance so they can resist the CC and be able to move and hopefully kill before invulnerability ends, or at least stabilize by that point (remember that you are giving up a TON of offensive stats for Resistance).

TLDR: Resistance is a 💩 stat and it requires too much offense and defense sacrifices leaving you unable to survive without a speedy Oggok or Zeffi. Team also gets 💩d on by any speedy DPS teams because of your lack of Defenses. EGT are godly characters.

P.S. Rally team gets 💩 d on by any somewhat built Garrika team, 100%.

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  • Even if you have a much higher Resistance stat then their Accuracy stat, you will get CC'd plenty of times (I have a 471 Resistance stat + 65 Resistance aura (536 Resistance total) that gets CC'd by elecbres with 320 Accuracy.
  • Accuracy is much easier to get, a whole 96 points easier to get. Hourglass, which nearly every EGT runs gives 96 Accuracy; meanwhile, only Ancestor's Candle, an awful epic artifact, and Neptune Pearl, a mediocre Legendary artifact, are the only two artifacts that give Resistance. But to get this bonus resistance, you HAVE to give up Hourglass artifact. The other issue with this is that you need an ENTIRE TEAM with Resistance, not just a single character such as is with Accuracy.
  • By going Resistance, which nearly EVERY TEAM MEMBER has to stack, you are sacrificing a ton of Defensive and/or Offensive stats. First off, you are giving up your chest piece which has 60% ATK/DEF so you can stack more Resistance. You can also additionally go for a Resistance Set bonus and give up 15% ATK/DEF + sub stat. This will only get you around 350 Resistance, assuming you are giving up EVERYTHING for just a bit more Resistance. You can sacrifice even more stats to get an Epic Resistance gear set bonus. By doing this, and some lucky rolls, I can reach 471 Resistance on a support character, who, btw, eats plenty of EGT CC who have around 300 Accuracy, sometimes even lower.
quiet sigil
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The strategy is to CC enemy's EGT first before they go, and then use the rest of your team to kill them before they can use theirs. Not the resistance on everyone.