#Debuff Resistance
1 messages · Page 1 of 1 (latest)
Yep. That actually makes no sense at all. If you have a 100% chance debuff and have an accuracy that is above the boss' resistance by 1 point, it literally must be already out of rng formula since you already have a "no miss" chance and greater accuracy. The devs really should fix this.
welcome to gacha gaming. most games have built in rng chance to fail, else they become too easy and players get bored. in this game there is only 3% chance to fail i believe? so realistically, MOST of the time that isnt the case. in another game i play it is 15%...... we should be thankful it is so forgiving here 🙂
it isnt broken, it is by design.
3% default to miss/fail is the norm, I think what the confusion here is the wording 100% chance success, without stating you still need ACC.
It would help to word things like, "upon a successful cast, has a 100% to remove/place.."
acc is beyond the boss resistance hence it should hit 100%
That makes no sense. 100% crit means 100% crit. There is 0% chance not to crit.
because there's always a 3% chance to fail, even if you had 10,000 accuracy. it's a balancing mechanic for pvp i guess. but it's apparent in pve too
100% crit does always crit, accuracy is a different thing
It doesnt apply to crit only debuffs? I mean no one even mentioned crit and it is YOUR THREAD ABOUT DEBUFFS
Smh
stats is stats
Hows a 3% failrate “balancing” pvp in a p2w gatcha game? Why does it affect pve if that’s the case?
For PvE… it’s nothing but annoying unless you have an unkillable team that doesn’t care for long battles.
to stop stun locking etc for pve if a 3% chance fails a run you need to improve it anyway
It’s a seasonal game where every team continuous to improve until reset. There is no reason to let players rerun the same content over and over in the hope that out of 60+ rounds, 1 doesn’t apply atk down, especially since it’s counting towards gvg and seasonal rewards.
I am sure the devs will take under consideration these excellent points