#Some important game changes for Season 2

1 messages · Page 1 of 1 (latest)

small harness
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1. User interface:

  • Add some missing strokes to "Filter & Sort" at Gallery like "Remove buff", "Remove debuff", "Heal", "Shield", "Shield dispel", "Hero obtained". May be something else missed
  • Hotkeys for use Ults in manual mode, and activate/deactivate Ults in auto mode. Turn on/off autofight mode
  • Most of players have all rare and epic artifacts, but use only few of them. Add option to hide/show useless artifacts/gear/runes
  • Batch sell system and refine interface need to be build-in in normal equipment interface 3 in 1. Probably good idea add "hotkey" or "ctrl+click" for add piece of gear to rubbish and after we can sell it with one click.
  • Add to preset plans runes and artifacts
  • Add at least extra 5 line-ups or more
  • When change hero in line-up remember skill timing of others
  • Remember Captain's aura in line-ups
  • Add possibility to upgrade skills of heroes and switch Traveler's element at Arena Resonance
  • Remember Traveler element and Runes at Arena Resonance
  • Show inspiration interface at Arena resonance and Gallery

2. Alliance:

  • Alliance chat definitely needs to persist on log out / log in. Good to keep chat messages for last week at least or more
  • Remove 8 hour delay when you leave a clan to apply to a new one, and give clan leaders a way to invite people to the clan through direct message
  • Alliance wars are very boring. We hope developers have idea how to change it or improve. Something more active, may be extra location like siege zone

3. Battles:

  • Add skip or speed up boring fights. x4 speed at least for autofight mode
  • Add co-op dungeons and alliance bosses. Sometimes Dragonheir feels like single game

4. Summon:

  • Add notification of numbers how far we from getting a guaranteed legendary hero.
  • Add a proper reward for obtaining a copy of an epic hero when you already have all the artifacts.
  • Horn summoning useless. For 9 weeks of 1 Season I summon 0 epics and 0 legendary heroes with horn.
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5. Reward system:

  • Reward system for first place in all activities not working really, doesn't matter which place you will take. First, Second, Third places have very similar rewards always. It's strange
  • Add visual reward for First place in arena with 1 week duration. Add unique visual reward for First place on server at Clepsydra rankings with whole next season duration. Right now we have horse, but it's for 150 players on each server. This game need add some motivation for challenging players
  • Add rewards for top alliances on server and for top players on alliance wars

6. Shops and currencies:

  • Camp shop after buying few good items let us to buy only blue runes. 5kk gold for epic scroll and etc.
  • Alliance shop as well good to have heli dice every two weeks like in arena shop
  • Prices for gold in all shops abnormal. Need multiply amount of gold for that prices in 5 times at least
  • Add shop for affinity solvent, for example i will have more then 1 million of useless solvent at end of season

7. Food system:

  • Players no have real motivation to collect ingredients, because we need food only in few dungeons in a beginning and middle game. Food make much more fun for boss challenges
meager tundra
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Great suggestion, these changes would greatly improve the game.
Game also needs a broader range of events. All events are dungeon grinding based and add no variety to the daily grind.

vagrant reef
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Excellent line up suggestion mate! May i add that the alliance shop need more variety of goods? I buy all usefull stuffs on day one of the week bec there is a lot of useless or bad deals to spend your points.. Why there is no option to buy any kind of scrolls or helio dices? Even if its bi weekly like in our arena shops..

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frozen knot
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Gopneg the legend ! I agree with all of these suggestions. The poor UI for equipment management especially. This close to end of season I've given up on sorting / selling gear and it will stay there until the last day. I'd love to see an option to sort gear by highest to lowest of a particular stat as well.

Definitely need a lot more team presets too. I'd prefer to see something like 30 at least, especially if next season has a similar endgame grind of chaos shadows. Also I want the equipment 'plan' preset to be easier to use. The fact it doesn't save runes or artifact and it requires too much clicking to get through makes it something I don't care to use often.

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The alliance chat definitely needs to persist on log out / log in. As a clan leader there has been times that I want to communicate information or ask questions to the clan but I can't because only those online MIGHT read it and nobody else will see. It's very ineffective and annoying.

frozen knot
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Also on the topic of alliances, remove the 8 hour delay when you leave a clan to apply to a new one, and give clan leaders a way to invite people to the clan through direct message. Currently, if you get kicked from clan there is no delay, so why make a player who voluntarily leaves clan wait 8 hours to join a new one? Is there a good reason for this? IDK

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I've done the recruiting for our clan since the start of the season and it's a needlessly frustrating experience. When I have somebody agree to join clan but I can't invite them and they have to wait 8 hours. Then when they are ready to join clan I might not be online and they end up going to another clan or having to wait.

rigid dagger
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  1. more slots for teams
  2. guild chat
  3. better rewards for doing daily quests, especially for accounts that hit max lvl, or just completely remove dailies and figure out something better
  4. skip/speed up options free of charge
  5. Pity system notification - how far along are we from getting a guaranteed legendary hero.
  6. Possibility of testing out a hero before pulling him during events (that means with gear, fully scrolled, no need for inspiration) so that free 2 play accounts don't bankrupt for nothing, like with Drizzt.
  7. improve mid-late game with some minor events, where ppl can compete, maybe some dungeons that you can only complete with rare or epic heroes, or using a specific affinity like in Pillars of Trials.
  8. Add coop dungeons maybe?
  9. Add an easier loadout for arena to be more "on the go"
  10. improve cooking - too many vendors spread out in too many places
  11. add better deals in the store, maybe once a week, some actual good deal for low spenders (epic chest was sweet but ye, maybe a little too cheap).
  12. Add a proper reward for obtaining a copy of an epic hero when you already have all the artifacts.
  13. add a reward for being in one of the top alliances or maybe a reward for being top while inside an alliance.
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Im putting this here, since your list is pretty neat and has many valuable suggestions

small harness
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frozen knot
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Feel free to add me in game if you want to re-join the alliance in season 2. I'll likely be trying to keep most of the active players together.

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terse walrus
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Great List. I would also like to have more than 15 line up options. i do very much appreciate the increase so far though.
additionally i'd be great if i could change the order, especially if we have more lineup options.

terse walrus
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oh and remember mc traveler element in lineups. it always keep current element and therefore don't put pos/neg runes

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terse walrus
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oh yes... that i can't change element in arena and have to leave to change it in pve is a pain in the ***. and it makes him unusable in def because he might has different element than planned

small harness
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Thank you, i explain this suggerstion in a list

abstract helm
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They should also add sliders for hero timing of abilities, underneath the boss hp bar, that way you don't have to calculate in seconds for each hero, you can just slide the hero underneath the timing you want them to use their ability?