#please improve pull rates for legendaries
1 messages · Page 1 of 1 (latest)
How many have you used?
I used my last 25 on the blessing event not one legendary
Never pull on a banner unless u have 35 dice or the banner is there to stay for a longer period of time in which u know u can farm 35 eventually before it disapears.
I went to pity legs few times and had few legendaries back to back, its all RNG
I know it's rng but it's pretty disproportionate. Especially when there are constant announcements in your server of people pulling legendaries (some of which are the same person) from horns and the regular summons.
I've played other rng games but the pull rates weren't this bad and disproportionate. Honestly if it weren't for the story I would've dropped this like the other players in my server.
I mean, what are you talking about right now? That RNG is too random? 🙂 You can get 10 pity legendaries while someone else get 4 legs back to back, that's what RNG is. I played loads of Path of Exile in my day and even tho i had played around 4000 hours in that game i never got a Headhunter belt (ultra rare item) while i have friends who got 2-3 within one league.
You cannot complain that it's too random when the whole concept of rolling dice is random. Besides there is a fixed chance, 25 dice is nothing in this game. You didn't even get to pity yet.
I never said it's too random that it's disproportionate. That's one of the reason a good chunk of the players in my server already left since even early on there were already groups with several inspired legendaries while the rest despite buying packages barely even got a legendary.
There's no problem with rng but even in other games it's still spread out evenly but in here it's basically been divided by people who have been constantly getting legendaries and those who barely gets a single one.
Haven't tried path to exile but I've played dozens of gacha games and even the most obscure ones had a proper distribution rate of ssr characters and pieces. In this case it's basically divided between those that are constantly getting legendaries and those that barely gets a single one. Which is a problem especially in the arena mode where immortal-resurrect builds which is nearly impossible to beat with rares and a handful of epics.
Again I've never said it was too random. Because if it was then it wouldn't be this disproportionate on the player base even in my server.
25 dice was just what I've spent since that's what I had left. Unfortunately we can't all be whales and krakens to spend on heliolite dice.
Yeah I want legos every time I summon a helio what the heck man?
Okay 1st of all 25 dice is nothing, even for a free 2 play account. Im no kraken or whale and i magage to get about 2 dice per day. While doing campaign you have SOOOO many opportunities to get wyrm crystals and helio dice, and even more so, you get to find loads of purple dice.
2nd of all the fact that there are inspired legendaries in the game doesnt mean anything. There was a season 0 which you prolly werent a part of (neither was i) and thats why theres a big difference between accounts. And ye some ppl spend money to get legs. Therefore you CANNOT KNOW FOR SURE who is the person constantly "getting legends in chat", because most likely (and i mean i'm 99,9% sure) that these ppl roll more than 25 dice, as i, myself open 35 at a time usually, unless i get a leg before pity comes in. You with your 25 not getting a legendary and then complaining on Discord is just silly.
3rd thing is that without these ppl who get inspired legs, without these krakens and whales, you won't have a game to start with. Devs have to make money and that's just that. The game needs whales and it needs f2p. There's not a single gatcha game out there that is fair or balanced when there's money involved. There will always be a "disproportion" because that's like half of the fun of the game. It's random, it's rare, it's exciting. If you happen to get a legendary before pity, you're all happy and curious what it's gonna be. If everybody would get an equal amount and similiar drops, this wouldnt be a gatcha game.
Aaaaand one last thing. I don't own many legendary heroes, but i do own most epics. For me it's so original that this game offers such strong epic heroes, that allow you to clear most if not all content in this game. Even rare heroes are strong here. Just try running a team with one legendary if you don't have more. In most cases you won't even need more than that. I have 0 teams in which i use more than 1 leg. My poison/fire team uses Felicity, but free Errich would be almost as good and in some cases better.
25 dice is nothing for a f2p? Can you repeat that again especially when each heliolite dice is worth 350 wyrms per piece or if we're going for actual currency around 3.5 dollars or 87.5 dollars for 25 dice. If you're probably in a country where the exchange rate to a dollar is low then good for you but where I'm from 87.5 dollars is around 2 weeks worth of pay.
And if you think that's nothing for a f2p then I'm curious what does free to play mean to you.
Yes you do get wyrmmarrows from the game from grinding the story but even that's only limited and there's not much especially when one has already finished the story.
The weekly marrows only nabs you 12 heliolites a month. (Excluding the very few gold dice that you'll get for free without the marrows like arena and events) of course if you're still early in the game you'll get a few more from chests and a few events that gives you around 2-50 wyrmmarows which you'll need 7 of which if you're lucky to get 50 otherwise you'll need more than 7 to get a single heliolite dice.
I'm not questioning the purple dice since that's so easy to get even without heliolite dice. But what I am questioning is the distribution of legendaries. Especially since even with the heliolite the odds of getting a single legendary is incredibly low unless you either use up all of your marrows to buy heliolite dice and not use it for anything else like bread for dungeons or the legendary scrolls if you're lucky enough to even get a legendary.
Essentially 25 heliolite dice is basically 2 whole months of grinding and you think that's nothing for a f2p? Also getting 2 gold dice a day clearly shows you're not an f2p if because that would roughly amount to at least 7 dollars a day fine for affluent countries but a days wage in countries like mine. You're clearly not an f2p and if you have that much money to spend on just dice I'm assuming you're spending more on other parts too which means you're definitely at least a whale.
If it was just 1 inspired it doesn't mean much yes. But even those from the beta can only get 1 legendary from the beta according to the devs themselves. So have 3 teams of completely inspired legendaries with legendary and unique artifacts has nothing to do with just being a beta player but more on being a whale or kraken and being lucky enough to have a consistent legendary draws. Heck even some of my alliance members who spent more than 1k dollars only got 2 legendaries and one of them was errich from the quest. They've spent on other games too but even they've never had seen a legendary draw rate this bad and quit.
As for not knowing for sure who. You do know the game announces it every time you get a legendary right? So the announcements with the same name for different legendaries isn't the same person? I'm pretty sure the game doesn't allow people to have the same ign but so far I haven't seen any two players with the same name in my server then again a lot already quit for the above-mentioned reason.
The last time I checked this was the suggestion portion of discord so if a suggestion doesn't coincide with your preference is a complaint? Wow I sure hope you won't be an admin or else every suggestion here could be construed as a complaint.
Also again the fact you can consistently spend 35 dice in several instance and think 25 is nothing clearly shows you're not a f2p and clearly a whale.
I'm not against the devs making money nor have I ever said that since this game was built for them to earn money. But if the power balance and legendary distribution is this one sided it's going to be difficult to keep enough players to stick to the game and frustrate a lot of others causing them to drop the game entirely. Heck even some of the krakens and whales in my server already left because even they got frustrated with the draw rates among other factors like the lack of stamina.
Now if you're saying that the current distribution is good enough despite a lot of whales and krakens leaving because of it then I'm guessing this game will be pretty short-lived which is a shame since it has a lot of potential and the story is actually pretty nice.
Statistically they'll probably earn more if they did improve the rate since it'll entice even lowspenders to buy dice which would entail more profits but if you think frustrating both the potential spenders and even some of the whales and krakens to the point they're dropping your game fast is a good business model then things won't be looking too good for this game in the long run.
Then you've clearly haven't played enough gacha games. Since there are quite a lot where it is pretty balanced especially since both f2p and p2w players have somewhat decent draw rates to their versions of legendaries. Sure p2w have better access to more stronger ssr cards/characters but its not as bad as this where only a handful of players basically have access to legendaries while the rest are stuck with epics and rares.
You're lucky if you have most epics since some are better than other legendaries. But it's a whole different story if you only have rares since most of the epics you get are duplicates to the point that purple dice is essentially an essence of creation roll.
Where did i state that i was f2p? i'm a very low spender and i never bought a single dice. I've purchased the battle pass and sometimes i do buy that 30 day buff, not every month tho. That's all. Not a single pack, no special currency, nothing like that. I'm not a millionaire, i play smart, and i know which deals in the store are worth buying. You clearly think you're either a whale or a f2p, that's a big mistake. And what, now you gonna complain bcuz someone spends a small amount of cash and gets better progress than you within a gatcha game? You kidding me?
If you play well you can farm 25 dice within a month, it just shows you don't know how to play the game effectively. Wyrmmarrow is pretty much everywhere you look, you get it for nearly every single activity within the game. You do need a good alliance tho, you need to participate in events, you need to have good dmg on Vortex etc, do trials, do faye meander etc. Most of all, you need to know how to use your rares and epics to get to the point where others are. I got my account to where it is with these easy to obtain heroes, and yes now i do average 1-2 helio dice a day, it depends on couple of things, but i can hit pity every month if i want to. And you don't need legendary heroes for that. What's the problem here?
" So the announcements with the same name for different legendaries isn't the same person? I'm pretty sure the game doesn't allow people to have the same ign but so far I haven't seen any two players with the same name in my server then again a lot already quit for the above-mentioned reason." - This is something you completely misunderstood. I meant that you shouldn't compare yourself to ppl who appear in the chat because a lot of them pull many dice at a time, and a big part of these ppl can also be big spenders, meanwhile you opened 25 dice in total which is a drop in the ocean compared even to how many i have opened and i never bought a single dice.
"Heck even some of my alliance members who spent more than 1k dollars only got 2 legendaries and one of them was errich from the quest. They've spent on other games too but even they've never had seen a legendary draw rate this bad and quit." That's just a lie - 1k dollars in this game, spent right, gives you enough wyrmmarrow to have way more than 2 legs guaranteed.
"Then you've clearly haven't played enough gacha games." - no maybe i haven't, i prefer to get good in one and enjoy it, rather than half-ass it and complain that i can't get as far as ppl who try harder than me, think and show some consistence.
"Also again the fact you can consistently spend 35 dice in several instance and think 25 is nothing clearly shows you're not a f2p and clearly a whale." Never said i do it often, i do save it to have a chance of obtaining a guaranteed legendary, instead of pulling 25 dice, not having luck and complaining about it.
"The last time I checked this was the suggestion portion of discord so if a suggestion doesn't coincide with your preference is a complaint?" Your suggestion is in short "Hey, i opened 25 dice, because i'm not patient enough to wait for 35, i did not obtain any legendary heroes, fix drop rates" haha, ye good suggestion 😄
"Now if you're saying that the current distribution is good enough despite a lot of whales and krakens leaving because of it then I'm guessing this game will be pretty short-lived which is a shame since it has a lot of potential and the story is actually pretty nice."
I really couldn't care less what whales and krakens do, i play for myself, i enjoy the game, i do not look on others, i win most of my arenas, using 0 legendaries, until i get to the actual whale territory. By that time i have loads of points to buy whatever i want from the exchange store. I completed the entire campaign and 99% of challenges using a f2p team, the only place i rly struggle is Pillar of Trials, because i don't have Garius yes to tank the Radiant part for me. I see many issues within the game, but trying to convince anybody that drop rates are bad while all you did is pull 25 dice, prolly on multiple banners too is just silly.
Also all of the big content creators that i follow from other gatcha games, still play and make tons of videos for this game, while i also subscribed to many other new ones who also provide daily content even tho it's the end of the season and content is fairly dry until next one starts. So i don't see your point here.
As an example i can give you Raid: Shadow Legends where opening 35 Sacred Shards do not guarantee a legendary hero, while the shards themselves are waaaaay harder to obtain than in this game, and getting your account to the point of farming them is even harder.
that is not correct although I see it like you in spirit: in Raid you get a legendary for 20 sacred shards. On the other hand a shard costs IF you are getting it cheap 18€ (don't have infos on the US prices, sorry) and they are a lot more rare in the game for free. But we're not here to talk about Raid.
I made the same mistake Aenzo made, used 25 on a banner because I wanted to have the epic chest and didn't know that the banners don't count to the normal summoning for the pity. Then I didn't get the epic hero I wanted becuse I didn't know they are limited and didn't know to check beforehand. well, bummer.
I still got my legendary because, as you say Kaboomek, you get a lot of wyrmarrow in the game and I got enough to buy 10 more dice. Which, again, proves that the game provides.
This is a gatcha game and it wants people to spend money. Sorry, this is simply the principle of the game. I've played a few others and dragonheir is the game where you can get most out of f2p or low spending compared to any gatcha I have seen yet.
I haven't played Raid in quite some time, as i consider that game to be a scam (hence why i just stopped playing), but when i did play, after 20 shards you most definately didn't get a guaranteed legendary hero. You were getting increased chances of getting one, not sure how much was it but some small percentage, similiar to how the banners with chests work in this game. It kept increasing by 2% i think. So if you'd do the maths that would mean, youd need to summon 45 for a guaranteed i think, somewhere above 40 anyway. Compare this to Dragonheir, where you can get 1-2 dice per day...let's just say that Dragonheir seems far more f2p friendly.
Once again, haven't played in a while and i do not intend to, so i might be off on the chances. Still this makes Dragonheir leagues above most gatcha that i have played.
ah, you're right. after 20 the chances increased, no guarantee though. ok. even with 20 it would have been rather expensive but as it is it's a rip off.
Yeah and I never said you were f2p I said "you're clearly not a f2p" especially since you said 25 dice isn't worth much to a f2p when as I've shown earlier. Heck every regular mission just nabs you roughly 12 dice a month since you'll only get at most 1290 wyrmmarrows a week which is even less if you're using it to buy bread for the dungeons and other events. The fact you're even capable of buying the battle pass and the 30 day doesn't make you a low spender. Maybe if you're in an affluent country then yeah you might even be considered a very low spender but if you're in my country the battle pass alone is already more than a weeks worth of pay but I'm not here to talk about the economics part. But I am pointing out that when you just said 25 dice is nothing for a f2p? That's not only ridiculous but incredibly wrong especially since you're clearly not a f2p player. Maybe to someone like you who's willing to spend a good amount 25 heliolite dice is nothing but for those who are f2p that's not just nothing as I've explained in the previous message.
Also when have I ever complained about people spending money for the game? You either clearly didn't read what I read earlier or you're just so far up your own ego since you've just been putting your own words and claiming it as something I've said. Heck even the title of this suggestion is to improve the rates did I ever say that the game should be completely free? Even I've spent some money in other games when it's fair, fun, and good but what mostly prevents people from spending consistently or even a one-time big payment is the terrible draw/drop rates which is already happening in my server. I do want this game to succeed but if even whales and krakens are leaving because even they're disappointed with the drop rates means there's something wrong. I haven't even counted the f2p and low spenders who left earlier in my server.
Also as I said before the last time I've checked this is the SUGGESTION part of the discord server and I'm making a suggestion that has been posted even by others from the first few days the game has been released both in my server and the local players who picked up the game. If you're construing a suggestion as a complaint then I sincerely hope they don't take you as a pr or admin since then every suggestion ever made would be construed as a complaint if it doesn't coincide with what you think.
25 heliolite dice in a month as a f2p? Maybe if you spend money 25 heliolite dice a month is nothing but again not everyone is affluent enough to spend several days or a weeks worth for the 30 day and battle pass. Don't know how to play? You're talking to a f2p that finished the game with a bunch of rares and a handful of epics. Although it's besides the point of whether you can finish the game with or without legendaries especially since that's not even the main suggestion I'm making but it's something you keep bringing up if you even just look at the title of this suggestion.
Again as i said earlier yeah you can get wyrmmarrows in the game and if you compile them all it roughly amounts to 1290 a week if you do all the missions and activities and a few extra from the story. However if you're already done with the story meaning no extra free stuff and have to rely on the weekly activities you'll only get 1290 which equates to 4 dice and if you don't use the marrows for anything else that's 12 a month. Sure you can get more if you have some decent epics, rares, and maybe a good legendary or two to beat the fully inspired teams in the arena and vortex to get more wyrmmarrows but if you're not that fortunate and barely even have any epics since the game keeps on giving you duplicates and have to rely on rares and the handful of epics then you'll only get the bare minimum which is around 1290 for everything.
Speaking of alliance yes you need a good one but it's hard to find a good one when literally more than half of your players both f2p and spenders have left or dropped the game due to the drop rate or other reasons. Also not needing legendaries? Heck there's a limit to how far you can get on the trials, vortex, fey meander, labyrinth of curiosities, and arena with just a handful of epics and rares especially in arena as I've previously mentioned. But again the main issue as I've been repeatedly saying and has been expressed by others before me both in local and my own server is the distribution rate which is already pretty abysmal especially if it's even getting krakens and whales to leave/drop the game.
I doubt it especially since they shared their pulls in our fb groups before they quit since he wanted to make a point on how bad the pull rates were and that it needs to be improved.
Also looking for a fair and somewhat reasonably balanced game as I said "Since there are quite a lot where it is pretty balanced especially since both f2p and p2w players have somewhat decent draw rates to their versions of legendaries. Sure p2w have better access to more stronger ssr cards/characters but its not as bad as this where only a handful of players basically have access to legendaries while the rest are stuck with epics and rares." Getting good in a gacha would mean there's a reasonable chance to get some decent equipment and characters. It's not even a skill issue at this point unless you can show me someone who can top the vortex or other modes with just rares against those with fully inspired and legendary artifacts in their teams. Then again you keep on bringing it to the spending topic even when the suggestion never even talked about the spending or anything involving money since it only talked about the drop rate. Now you're talking about effort against a f2p? Is pretty ridiculous since I haven't seen an f2p that doesn't put in effort unlike a spender like you.
Then again considering that your own experience is as irrelevant to the topic as your arguments towards a SUGGESTION does fit your train of thought.
Again what I'm pointing is the fact that you think 25 heliolite dice is nothing for a f2p is completely wrong especially since you're not even a f2p player so your thoughts that 25 heliolite is nothing to a f2p and then saying it's a complaint when people are asking to increase/improve the drop rates is dependant on luck and complaining is nothing but an erroneous mindset especially since you don't even understand the efforts f2p put into a game.
That's a pretty funny summary but not an accurate one. Since it's a kind way of saying " hey more than half of the players in my servers including whales and krakens have been complaining about the poor drop rates even if they pull hundreds of dice despite spending a ton of money. Some have dropped and others are thinking of dropping this game because of it. You should probably fix the drop rates before more people leave and the server ends up as a dead server" the fact that you're just focusing on a f2p players example and experience with 25 heliolite dice and calling it a complaint since it's not in-line with your thoughts is hilarious 😆😆😆
"I really couldn't care less what whales and krakens do, I play for myself..." is this a joke? Your entire previous arguments revolved around whales and krakens and utilizing them who spent money and basically ridiculing f2p and even used the really funny argument of "without these krakens and whales you wouldn't even have a game to start with" if you're asking for someone to be consistent maybe you should be consistent with your own thoughts and arguments first? Then again you've never even talked about the drop rates (the main suggestion and issue) and mainly focused on the spending aspects (which wasn't even being raised or questioned) and then going with ad hominem arguments which just shows you can't even come up with any decent responses nor do you even understand what 25 heliolite dice means to a f2p player.
Again never even raised about content creators since my other concern is the massive exodus of other players both f2p and spenders but here's the thing about content creators. When a game is new they normally would produce content for the game especially since people are testing it out but if a game is easily losing the actual players and spenders then it's not going to last long. You can have dozens of content creators make thousands of videos but if more than half of every player I'm every server has dropped the game then it's not gonna last long. It's like one of those many anime-inspired/collab game where it's slowly dying since players are leaving but there are still some content creators making videos for the game but eventually the game died either way. I don't want that to happen with dragonheir and one of the ways to prevent that is to at least listen to a very common complaint from both f2p and spenders which is to fix/improve the drop rate.
Even games like the Harry Potter and older fairytail gacaha games have their ssr or legendary equipments to at least 5% if using a premium ticket with a somewhat lower rate for the rares. Plus even the distribution is somewhat more even since even f2p players who grind enough still has a relatively decent chance of getting a ssr and the arenas and pvp aspects has shown that. Even the pity system was somewhat more better since it's at least unified so that people can try on different banners.
Listen, you did say i'm not f2p, suggesting that i wanted to seem like i am. Buying a battlepass is "low spending" as it is about 20 euros per month. You just said you have friends who spent 1k dollars or more and they play gatcha games, so i'm not a low spender and they are whales, who am i ? Don't be silly. If you cannot afford spending 20 euros per month on a game that you like, you cannot compare yourself to ppl who can. AND THAT IS EXACLY WHAT U ARE DOING.
25 helio dice is nothing IN THIS GAME as it doesn't GUARANTEE you a legendary hero. If you quote me at least provide some context, not just few words out of the entire long sentence. You literally opened an amount of dice that you can farm within a week if you know what you are doing and you still have a whole campaign to do as a new player. Just from doing easier challenges alone you can get enough wyrmmarrrow to buy a lot of dice. Not to mention all the daily logins, free dice that you get early etc.
We even got 5 dice few weeks ago for free from the dev team.
Also provide ANY actual evidence for your claims. What proof do you have that half of the ppl left your server? Like actual proof and not "i dont like the game, im quitting" that sum1 said on discord. EXACLY rofl
You talk like you have a spreadsheet with statistics, do you work for the Publisher? You on the dev team?
The fact that you think, that someone who buys a battlepass doesn't understand the point of view of a f2p is the ridiculous thing. I cannot grasp the f2p UNLESS i am f2p? Did you even look at what the battlepass gives? It's barely an advantage over f2p. You get a handful of dice and some energy that i don't even use. I keep saving it for the next season, just like the dice. You know, playing smart...wait...you don't...nvm.
I don't care what whales and krakens do, as in i don't look at the chat, seeing how many legendary heroes they get and i don't go to Discord to "SUGGEST" that it's not fair and i want higher drop rates 😄
I couldn't care less about their fully inspired arena teams, as you can get far enough with Sigrid Voresh and Horus. That's literally all you need to get to the point where you can obtain everything from the arena store. But you prefer to complain about it, and say that there are inspired teams and it's not fair.
Your ENTIRE argument is pointless because you think ppl are leaving (once again 0 proof) because this one thing that YOU don't like. You barely played the game if all you managed to gather is 25 dice. That is what i meant since my 1st post, but you being stubborn keep quoting me and complaining.
There are many issues with the game but the drop rate of legendaries is set to a certain % and everybody is aware of it. There will be ppl who are lucky and those who are less lucky like IN EVERY GATCHA GAME OUT THERE. It is always RNG unless you get things free or you can obtain heroes in some other way than from luck-based chance sources.
Wth would you even play gatcha games where you KNOW VERY WELL you will encounter big spenders who can just buy their way into endgame, and you have to work a month for 20 euro 😄 Your english is good, you can go online, do translation work and get paid that amount within 2 hours.
I'm unsubscribing from this SUGGESTION thread, because i am clearly not on your level of enlightenment. You just keep complaining about this or something else, or better yet, if the game is so bad and ppl are leaving, you go join them. #blocked
Yes I pointed out a fact that you're not f2p and yet you're claiming 25 heliolite dice is nothing to an f2p is an erroneous statement and since you're not even f2p you don't actually have the qualifications to say to f2p players that 25 heliolite dice is nothing. Especially since it's not exactly easy for an f2p to even gather enough heliolite dice in the first place even if they grind as much as they can.
If 20 euros is low on your end then good for you it just means that you're affluent enough to be able spend that much but in our country that's literally more than a weeks worth of pay which isn't considered "a low spender".
Yes I did have some friends who spent 1k dollars for the game and those were krakens I'm not like those especially since we're from different countries. Personally I don't actually care who you are especially since depending on where you are and your financial status in your country 20 euros might be nothing but for others it's quite a lot of money.
Again I'm neither comparing myself or anyone else who is spending money on a game. In fact between the two of us you're the only one who is consistently raising the issue of spending money even when the initial suggestion merely talked about the drop rates. So who exactly between the two of us is comparing others about spending? BECAUSE YOU'RE THE ONLY ONE THAT'S RAISING THE ISSUE OF SPENDING WHEN THE ORIGINAL SUGGESTION IS JUST ABOUT DROP RATES.
You literally said "1st of all 25 dice is nothing, even for a free 2 play account..." also didn't you do the same taking a portion of what I said without providing the rest of what I said afterwards? The only difference is that you changed from "In this game" to "nothing, even to a free 2 play account" and then back to "in this game"
An amount that can be opened within a week? Perhaps if you're a spender like yourself and I've already explained how what I spent isn't the amount of heliolite dice you can get in a week but it seems you didn't even bother to check out the explanation as to the total amount of wyrmmarrows you can get but I'll simplify it again. If you grind and do everything you're getting 1290 wyrmmarrows per week plus a few extra if you haven't finished the story. Which if you don't use any for bread or anything else gets you 4 heliolite dice since the exchange rate is 1 heliolite for 350 wyrmmarrows. Now assuming you did that for a month that means with enough grinding and participation that equates to around 12 heliolite for a f2p. Now if you're able to get more through the battlepass and the extra wyrmmarrows that you're getting then that's good but thats if you're capable of spending that much. Which is not the point or purpose of my suggestion since you can spend 1k dollars like my friend who dropped the game or just play as an f2p I don't actually care. However if they want to maintain a player base and not drive away the whales or people who don't mind spending they would need to improve on the drop rates otherwise they'll end up with servers like mine where a lot of people left because of the said drop rates.
The reason I used my experience of 25 dice as an example is because that would be roughly the equivalent of a f2p who just had to rely on rares and a handful of legendaries can accumulate before they need to save for the reset rolls.
Sure you can get more in the next season which is a new issue that you're raising again but we're not talking about the next season are we? Nor have I ever raised in my suggestion about making it about purchases. Again my main SUGGESTION (it's up to you if you want to take as a complaint) is to improve the drop rates. Which is beneficial to everyone including the devs since it can entice people to actually spend more on the game. In fact the only one's who won't benefit or hate that idea are those players who sell their accounts for a high price for the legendaries that they have which is a violation of the rules. Since even the ones in my local community the one's who mainly have any issue with the drop rates are those kinds of players.
As for the 5 dice it's nice of them to give it but with the abysmal drop rate it's not much nor will it convince those who left due to the abysmal drop rate and poor distribution to come back to the game.
Come to my server then we have dozens of people who haven't logged in for more than 2 months even the initial krakens and whales who were setting records had long since stopped. Heck even my alliance who was one of the most casual Rose up in the alliance ranks since the former active whales and krakens left. Even then in my alliance alone the former top contributing whales and krakens already left and is somewhat subsisting on the few players that's just staying to see if it will improve.
Also why would I need to show the names and data to you? Are you a developer of this game? Do you know what data privacy means? Otherwise you're asking me to commit a crime under local and international laws but if you want I'll send you a server invite code and you can see for yourself how there's not a lot of active players left in a lot of alliances and the initial whales and krakens who were making records are long gone.
I do have a spreadsheet for the wyrmmarrows and a few other stuff since I needed it to keep track as to what I should grind and focus on to maximize the dice and stuff I can get.
If I was in the devs team I would've fixed this drop rate a long time ago.
I'd asked you if you know what f2p means but it's pretty clear you don't. I'd expect someone from European country to know what the words free means but I guess there's a reason the youths I your country aren't exactly capable of understanding and reasoning.
Yes I've seen the benefits and if you think that's barely an upgrade from a f2p then you're either someone born with a silver spoon on their mouth or you're just off. Especially when you fail to see that being able to save anything is basically a privilege but then again it's not like you're capable of tackling an actual argument since you won't even address the original suggestion and kept raising irrelevant and issues that weren't even raised in the first place. It's also pretty clear how you have no idea what's the difference between a suggestion and a complaint since you can't even differentiate the difference between a f2p and someone who has disposable income to use on the game. Then again I can't expect much who's main solution/argument about drop rates is throw more money at something and then claim that they know what's it like being a f2p.
Again raising something I've never said nor an issue (getting stuff in the arena) that's relevant to the drop rate. It's good if you have voresh to pair with sigrid but that's only if you're fortunate enough to even get voresh. Since even if you do all of that get every heliolite dice you can get and save as much as you can but with the abysmal drop rate it will not only frustrate other players causing them to leave it will also deter those willing to spend (since you keep on raising spending) since they won't see much point in actually buying or spending when the odds are they won't even get their money's worth.
Come to my server then if you want to see what i see. In my case I have enough proof having to see more and more players who I was able to play with disappear after dropping the game due to abysmal drop rates and despite raising it previously was left unheard but again I don't need to prove anything to someone who is clearly stuck in their own bubble and can't see that with the way things are the future doesn't look too good.
Also I'm not the only one raising this issue heck even those in the dragonheir Facebook pages and other platforms a lot of people share the same sentiment. But I'm gonna hope you have the capabilities to be able to do some simple research because you can't even come up with decent arguments to the actual issue and just kept raising topics that were never raised nor was the initial point of the suggestion.
Again the distribution is pretty one-sided but I'm tired of having to repeat everything. Just back read since you're clearly stuck in your own world, can't even argue with the main issue (which is about drop rates and distribution), raising irrelevant issues (like spending money on the game, claiming you don'tcare about whales and krakens but use them as a basi) which you couldn't even defend, ad hominem arguments, and is severely out of touch when it comes to other people's circumstances just because they're not as affluent as you are.
In my case I don't have much issue with spending money but i prefer f2p since based on the data it's not beneficial to spend much in this game at the moment. Unfortunately most of the local players in my country aren't tech savvy or is fluent with English so even if they'd want a job that can nab them 20 euros in 2 hours heck even I wouldn't mind that as a side-hustle it's not that easy getting one. Especially since most of the online jobs that our government allows us access to requires a 3rd party to mediate and will take around 50%-70% of the pay from the foreign employer and just give around 20% to the actual guy who did the job less taxes and other fees.
Go ahead although it was fun seeing how someone from a European country is so out of touch yet can't even handle a decent argument or address an actual issue. I can see why your continent is basically being invaded and you guys aren't even doing anything about it😆😆
i got this saving just from buying the battlepass, pulling 25 dice on a blessed banner is just dumb. save 35 or use your dice on the regular banner. - server ends in 17 days for context
As a f2p who is about 27 days into the game, I've already pulled about 65 helio and have another 10 banked. The situation is not that dire. 25 helio may seem like a lot if you're taking the game super casual and not finishing events or placing in tournaments / speedruns / hero ratings, but there is a ton of ways to get wyrm as a f2p, most importantly joining a good clan and being active / doing vortex every day as high as you can, and it doesn't take long to get a team to vortex4 with a bit of luck and focusing on the right champions when you pull them.