#throwing dice mechanic is the worst

1 messages · Page 1 of 1 (latest)

wraith folio
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pleas change the horn mechanic . I understand that a 25% chance of obtaining a lego is to much. but being so obvious that the chance its fixed makes seem like every other trow is worth nothing

radiant marten
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I approve... Dice throws are suppose to be random but when you cant throw higher number then 12 in two weeks, its obvious the system is rigged. I dont even use it anymore because it gives close to nothing, it is just a waste of time at this point. Change of its mechanic would be welcome.

grand bramble
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Agreed, the rolls are weighted and the dice gives the impression its not. At least the summon dice is just a shape without numbers.

calm gorge
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Horn summoning is basically just a twice daily slap in the face from the devs. It’s so clearly rigged, just removing it altogether would make the game more enjoyable.

glass ether
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I don't think horn was ever intended as a way for players to get champion; I understand the frustration you have by not getting heroes from the horn. But horn has been said numerous times by streamers as a main mechanic for being able to gather artifact xp shards at a daily and consistent rate everyday. The dice is just a visual for the horn, you're not actually rolling dice. The dice is just a visualization for the numbers. I believe it's been said the actual chance is .5% to get a leggo from horn. That being said, clearly a d20 dice doesn't have a .5% chance for a 20 to be rolled. But the dice is more to fit a theme. Just like some of the campaign quests where you throw dice and it's impossible to lose the dice throw. Because that would end the story line, yes there are weights when it comes to the dice throwing. But you need to remember it's a visual, you're not actually rolling dice.

That being said; they could change the visual to stop being a d20 and instead be a d200 if that's what you're looking for. But at that point there would be virtually no difference. Assuming it's a .5% chance as stated and you get a horn roll every 12 hours, you would need to essentially be using the horn everyday without having stamina overlap for around 100 days to get anything.

We aren't even finished with the third month of the game season, we're not even close to that 100 day period. I think it's a little early to be frustrated about not getting anything yet.

People that started in beta are just getting their first leggo from horn (there's a post and tally results being done on Reddit for this)

The bottom line is you can expect the horn to give you 1 legendary after playing for 1-2 seasons is what it's coming down to, around the 70 day mark for lucky players.

Now I'm not saying it's not misleading, i certainly can see the frustration from players on why. But try and give it some more time, you'll get one soon.

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I just want to add, I'm in the same boat as you guys. I haven't even received an epic through horns yet. I know the pain. But it'll come, it's better to just not expect anything from it.

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You know, sorry to add more into this. But my girlfriend had an amazing idea to kinda get this point across. From her perspective (an outside that doesn't play the game) that using dice is too misleading. My point was that it was used as a visual and to help that dnd immersion, her thoughts were the following...

The developers should add in a dialogue option whenever you use the otherworldly horn that says the following " the weight of this dice feels off, roll anyway?" And confirm. Then just post realistic numbers in a side informational. The dialogue then reminds players it's a visual while still being honest and not breaking the theme they are going for.

ancient swift
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4 months and still got 1 epic, 25% chance to get leggo? @,@

agile shadow
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Im playing since day 1 and i never got an epic or legendary off those dice.

calm gorge
# glass ether I don't think horn was ever intended as a way for players to get champion; I und...

I think you may have hit the nail on the head here. It’s not that people expect to regularly pull the best heroes from the mechanic. In theory you could roll a dice 100 times and land a 1 each time, but the chances of that actually happening in the real world are tiny. Because of how it’s presented, you expect the horn rolls to follow a real life pattern, but instead the algorithm is clearly weighted to return a low single digit figure each time. That’s the frustration, you are expected to do something twice a day that you know is not returning a realistic set of results. It makes you feel like you’re being suckered and ends up detracting from the enjoyment of the game.

polar hornet
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The point is: It is clearly advertised as a dice roll, but it's not. Where I come from, since this is a commercial product (even though there are free parts), this counts as false advertising. Even though it is not on the "label" (i.e. in the trailers or actual marketing materials) it is the same thing as writing "sugar free" on a product that has sugar. And that is not only annoying or amoral, it is illegal.

rigid tendon
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Everyone complaining about the horn just didnt pull anything good from it so they are salty whiners. If you pulled a lego from it free you would be like “oh okay, it isnt that bad” lol

polar hornet
# rigid tendon Everyone complaining about the horn just didnt pull anything good from it so the...

You are making too many unwarranted assumptions. I am from Denmark, and yes, without a doubt, here you would loose a lawsuit (or commercial board complaint) if you had deliberately displayed something in an obviously wrong (or misleading) way in a commercial product - even if it was "inside" the product (i.e. not in advertaising material as such) and even if it was regarding a free aspect of that product. But this does in fact relate to paid aspects, as it is difficult to see this in any other way than to create an incentive to use paid aspect of the game. And yes, I did pull a Legendary from the Horn.

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Like RaiGG ('s girlfriend) said, just change the wording, letting people know they are up against rigged dice if they don't want to pay. That fixes it

radiant marten
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it will be useless either way, regardless if it is a dice roll or display of actual numbers.

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just sayin..

rigid tendon
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just complaining about semantics but it is essentialyl the same in every gacha.... if you cant handle that basic fact, go play something that isnt gacha

radiant marten
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on it, thanks

polar hornet
# rigid tendon just complaining about semantics but it is essentialyl the same in every gacha.....

Guilty as charged, it IS a kind of pseudo-issue I am raising. And I have to admit also, the OP was in fact complaining over the mechanincs, not over being lured by "semantics". So I was not right about "the point". However, I like to hold people up on their words and promises, especially if I am to buy something from them, so I don't think it's totally pointless (haha) to point it out 🙂 I play a lot of gachas and all the other ones are straight about their their drop rates (OK, OK, I can't actually check if they are true, but at least they don't blatantly pretend to use a "fair" mechanics that they don't)

rigid tendon
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which is what the OP was talking about.

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i mean, 1/20 should theoretically net you a lego right? and if you do 2/day horns, you'd expect a lego every 10 days. even 1 every 20 days would be acceptable to most. but it is more like 1 in 50 days if you are lucky. and most of the time you dont even get epics, which would be 15-16-17-18-19 rolls... so in theory 5/20 should be epics and doing 2 a day you should get an epic every other day. but we dont. so seeing advertised rates would at least have the reality make sense. valid complaint in that respect, because it sure as heck isnt 1/20 to get a lego or 5/20 to get an epic.

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the dicre rolling animation is just for aesthetic more or less; it is just rng on a table with random number generation on the back end. trying to relate the dice aesthetic to the reality of the pool and chances of pulling somethign good from the horn is misleading and kinda lame, but if you ignore all of that fluff, it is the same as every gacha

pine token
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I'd also like some changing in the horn summoning roll;
in my 2 months player experience, even my D20 horn dice rolled mostly low numbers (- 10 or lower);
So a new summon rolling system where "each number got the same chance to happen" would be appreciated (it might be done with a D100 or by reducing the rolls per week for example)

calm gorge
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A bit tangential to this discussion, but the Horn has summoned Dillon about 6 times for me the last couple of days 😂