#Fix Arena 3vs3! That discourages all desire to play and recommend the game to friends!
1 messages · Page 1 of 1 (latest)
Just tried to post something similar about shield/stall teams.
“Please introduce a way to make shields less effective. There are ways to reduce/block healing, reduce/increase damage, but the amount of (frost) teams who spam shields and heals in arena and have no intention of attack is boring and frustrating.
For pvp please either increase damage dealt or reduce shield/healing effects as a pvp battle goes on.
Problem solved. No more snore fest arena”
I like that idea
I also hate that you cant just pass a round to the next one when u know u lost hahaha
you can "give up current fight"
i don't use a store team but your suggestion would limit arena strats and i am not sure if it is beneficial. store team are frowned upon but if you think about it. That's an advantage given to being on defense where you win with one survivor?
Your suggestion is basically removing away the defender's advantage
Unless you can suggest something else that can give defender some edge?
Bro, u saw the time of my message?😅 Back than u couldnt, glad that they fixed it!:)
sorry bro, didnt see time of message. somehow seeing this suggestion (thought it was recent lol)
Hahahaha
Or just take off the timer. I've seen before that the shield is whittling down and that means I'll win, but then the timer goes off. This goes for PVE too. What, my team is suddenly tired, or something? No more energy? Well, okay, that's fine... but why do I lose then? The other team is out of energy too!
I wish they could just take off the Timer. SO MANY a TIME have I've lost due to TIMER!
The Usual Situation:
One of their Heroes left, less than 10% HP, Timer ticks, they Win. -__-|||
I don't think they want to give up Stall Groups. It's been an Issue since Season 1. As someone who's played 40-Man Raids and have encountered 40 Players VS 40 Players on a Battlefield, this is... cringy. Many Games have A.I. that know to go for the HEALER first, then have A.I. that shield and protect the hero, etc, other Game Mechanisms. However those games are MMORPGS and are probably more advanced than a Mobile Game.
EDIT: Just found out that this is SGRA Studio's DEBUT GAME. I suppose I should probably stop comparing it to Game Companies that have had several years of experience. Hopefully, they'll get there but it shouldn't be expected of in a Week, let alone a Month.