Can you please prioritize healing to playable characters vs summons. most of the time in dungeon battles, summons are being healed by characters with single heal versus full build heal. We need heal more on playable characters vs summons, as summons are intended to die but not the playable characters. thanks for looking into this.
#healing prioritization to playable characters vs summons
1 messages · Page 1 of 1 (latest)
I haven't ran summons but this mechanic as it is doesn't encourage me to try.
It’s also totally not an issue that summons can block out other characters from range of targets….
I don't understand what you mean "can block out other characters from range of targets"
But I get the jest you mean it is actually an issue
Other characters can’t walk through summons, so they get boxed out of range from enemies and can’t do anything
Ah yeah I can see how that could hurt.