Hi there!
This game relies heavily on skill timings; when to use them, when to save them. The current skill timing mechanism looks good on paper (every x second use ultimate), but there is a flaw. Whenever you add a hero that removes some of the boss' ultimate charge, those removals will - over time - result in a skill being cast too early.
A fix to this would be to add another skill timing variable: something along the lines of "use when boss has x% ult charge". Like for Grave of Curse, you'd want someone like Grover to remove his buffs, but you'd also want someone like Adrie to remove some ult charge. If you used the setting for Grover to use his ult at 90%, no matter how many times Adrie uses her spell, Grover will still steal and potentially debuff the boss before he can pull of his ultimate.
This addition would also prevent ruining today's combos, where you'd want to use for example Sigrid's or Usha's ability after someone had gotten a debuff on the enemies.
#Skill timing issues and fix
1 messages · Page 1 of 1 (latest)
Yes I made this exact suggestion. recharge spd debuffs also makes this unusable.
aah, didn't see it (although thought others would have suggested this, but the more the merrier I suppose) - I made sure to like yours!