#🧰┆bot-testing
1 messages · Page 1 of 1 (latest)
ahh I thought it was like a chatgpt for dragonheir specific knowledge
Not exactly, but Kind of can get you info here instead of ingame
Interesting addition this
how using this a bot?
@eternal galleon
Legendary
Necrosis
Summon
Increases all allies' Crit Damage by 30% in Grand Gladiator Arena battles.
When any target on the field dies, permanently gains 1 stack of Dragon Blood. Takes 30% less damage from targets 3 tiles away or further.
Targets the enemy with the lowest Current HP, dealing [+200%Attack]Necrotic damage in an area around them, and summons 1 Corpse that lasts 15.0s.
Sacrifices all ally undead summoned units (non-elite) and deals [+300%Attack]Necrotic damage to all enemies. If the current number of Dragon Blood stacks reaches 20, Lelwanis transforms into her true dragon form to battle. If this sacrifice meets the conditions for transformation, elite undead summoned units will also be included in the sacrifice. When the true dragon form gains additional Dragon Blood, the stack limit can be increased to 70. Additional stacks can be gained through the following ways: If Duplicate is cast on the true dragon form, no clone is summoned; instead, the true dragon gains 10 stacks of Dragon Blood. Each time Natural Instinct is gained, 1 stack of Dragon Blood is acquired.
HP: 2318 | ATK: 94 | DEF: 71
Black Blood Scale
@eternal galleon
Legendary
Lightning
Thunderbolt
Increases all allies' Attack by 24% in all battles.
Gains 1 stack of Spark each time the hero deals damage. At 200 stacks of Spark, immediately unleashes Variations for 10.0s. While Variations is active, the chain count of ally Lightning Chains is increased by 1. Additionally, damage from Lightning Chains/Lightning Bolts is increased by 10% (each Variations unleashed afterwards further increases the damage by 8%, up to 5 stacks).
Unleashes 1 Lightning Chain that attacks enemies.
Unleashes a sonic wave that deals 3 instances of [+100%Attack]Derivative to all enemies and inflicts Sweet Timbre for 10.0s. Each time an enemy affected by Sweet Timbre is hit by a Lightning Chain/Lightning Bolt, the hero deals an additional [+50%Attack]Derivative and inflicts 1 stack of Oscillation for 10.0s.
HP: 1688 | ATK: 101 | DEF: 84
Flowering Lyre
Legendary
Radiance
Rally
Increases all allies' Crit Damage by 24% in all battles.
When a Rally ally consumes Rally to cast an ultimate skill, for each stack of Rally they have, they gain 1 stack of Ardent for 10.0s.
Fires 3 orbs at random enemies, each dealing [+100%Attack]radiant damage with a 30% chance of gaining 1 stack of Rally.
Enhances the hero for 10s, during which fires one orb every 2s to attack a random enemy, dealing [+100%Attack]radiant damage with a 60% chance to grant one stack of Rally on a random ally. The following effects will apply in order based on the number of Rally stacks consumed: [1] Increases each orb's damage to [+120%Attack]radiant damage. [2] Reduces the orb firing interval to 1s. [3] When granting Rally, additionally grants 1 stack of Ardent to the target for 10.0s.
HP: 1680 | ATK: 95 | DEF: 77
@viscid ridge
Multiple matches found: Quaesitia, Questa, Estella
Legendary
Necrosis
Support
Increases all allies' Defense by 30% in Grand Gladiator Arena battles.
When taking damage, there is a 25.0% chance of inflicting Recharging Speed Penalty on the attacker for 5.0s. Additionally, when taking damage, triggers Total Defense and restores [+5%Max HP] (Total Defense triggers once every 6.0s).
Briefly shoots down all incoming ranged basic attacks towards the hero. Then, teleports to the location with the most enemies, dealing [+335%Attack]Necrotic damage to surrounding enemies, with a 75.0% chance of inflicting Fear for 3.0s.
Attacks all enemies, dealing [+270%Attack]Necrotic damage, then deals [+270%Attack]Necrotic damage again with a 100.0% chance of inflicting Displacement for 3.0s, while pulling targets towards the hero. After the pull, deals [+270%Attack]Necrotic damage to surrounding enemies, with each attack reducing the target's Ultimate Energy by 10.0.
HP: 2445 | ATK: 89 | DEF: 76
Legendary
Ice
Ice Blast
Increases all allies' Attack by 24% in all battles.
If the hero has Ice Crystal after casting a battle skill, consumes 1 stack of Ice Crystal and casts the skill again. At over 3 stacks of Ice Crystal, converts 300% of excess Crit Rate into Crit Damage.
Deals [+420%Attack]cold damage to the enemy, ignoring the target's shield and increasing damage dealt by 50% against shielded units. Afterwards, the hero gains Crit Damage Up for 5.0s, up to 5 stacks.
Strikes an enemy 3 times, each dealing [+300%Attack]cold damage, with a 50% chance of gaining 1 stack of Ice Crystal.
HP: 2366 | ATK: 109 | DEF: 84
Helm of the Frostbeards
why failed?
I have no idea. I thought the command was the reason.
Legendary
Radiance
Aura
Each time the hero gains Aura Energy, gains 1 additional stack(s) of Condensation. Each time an ally consumes Aura Energy, the hero gains 1 additional stack(s) of Condensation. For every 10 stacks of Condensation gained, immediately fires 3 Crystal Arrows that randomly attack enemies, each dealing [+100%Attack]radiant damage. Can consume 5 Aura Energy to upgrade a Crystal Arrow to a Dazzling Crystal Arrow, which deals [+200%Attack][+20%Max HP]radiant damage.
After a brief charge, fires an arrow that deals [+300%Attack][+15%Max HP]radiant damage to the current enemy and inflicts Cutting Edge for 8.0s.
Deals 2 instances of [+300%Attack][+15%Max HP]radiant damage to all enemies. The hero enters an enhanced state for 10s, restoring 5 Aura Energy every 1s. In the enhanced state, the hero's Crystal Arrows and Dazzling Crystal Arrows ignore 60% of the enemy's Defense. Dazzling Crystal Arrows also deal AOE damage centered on the target. Each time a Dazzling Crystal Arrow is fired, it restores 5 Aura Energy to 1 other Aura ally with the lowest Aura Energy.
HP: 1841 | ATK: 96 | DEF: 74
Or its probably because I did it on my phone.
maybe yeah, if you figure out let me know to see i need to fix something
maybe i was updating something and bot was down or something
Its working fine right now so no problem anymore. Just dont have a list of the prompts, like what else does it show besides heroes
━━━━━━━━━━━ 🛠️ Core Commands ━━━━━━━━━━━
/hero <name>
View detailed hero info: Rarity, Element, Role, Stats & Skills
✨ Tip: Includes their Exclusive Artifact
/artifact <name>
Check rarity & passive effects
🔗 Tip: See which hero it belongs to instantly
/equipment <query>
Search gear or sets (e.g., Berserker)
🛡️ Shows stats, rarity & set bonuses
/recipe <name>
Discover dishes, effects & ingredients
🍳 Become a master chef
━━━━━━━━━━━ 📚 Exploration Lists ━━━━━━━━━━━
/heroes → Browse all heroes
/artifacts → View all artifacts
/gears → Explore all equipment
/recipes → See all available dishes
━━━━━━━━━━━ ✨ Features ━━━━━━━━━━━
🌍 Multi-Language Support
English • 日本語 • 한국어 • Русский • 繁體中文
🔄 Interactive Navigation
Jump between heroes & artifacts instantly with buttons
🔍 Fuzzy Search
Finds results even with typos
💡 Tip: Type / in any channel to start exploring!
@analog flame that should do
@earnest coyote
Multiple matches found: Orb of Oblivion, Orb of the Dragon God, Nightmare Orb, Stellar Orb
More codes are planned 🙂
/thelendor
I think we are missing the Pets command.
Right!
Need to type /hero then the name
Legendary
Radiance
Rally
Increases all allies' Attack by 30% in dungeon battles.
For each stack of Rally consumed when casting an ultimate skill, that instance of ultimate skill ignores 10% of the enemy's Defense.
Deals [+450%Attack]radiant damage to surrounding enemies.
Unleashes a rain of moonlight for 6s. Channels a moonlight beam to strike a random enemy every 0.25s, dealing [+120%Attack]radiant damage. Each enemy can be struck up to 6 time(s). Defeating any enemy extends the duration of the moonlight rain by 1s, up to 3 time(s). The following effects apply in order based on the number of Rally stacks consumed: [1] Each enemy can be struck 3 more time(s). [2] Reduces the interval of channeling moonlight beams to 0.2s. [3] Moonlight beams first focus fire on the enemy with the lowest Current HP, increasing subsequent damage by 20% if this enemy is defeated.
HP: 2144 | ATK: 106 | DEF: 67
Monelisse-Blessed Scabbard
Legendary
Radiance
Aura
Each time the hero gains Aura Energy, gains 1 additional stack(s) of Condensation. Each time an ally consumes Aura Energy, the hero gains 1 additional stack(s) of Condensation. For every 10 stacks of Condensation gained, immediately fires 3 Crystal Arrows that randomly attack enemies, each dealing [+100%Attack]radiant damage. Can consume 5 Aura Energy to upgrade a Crystal Arrow to a Dazzling Crystal Arrow, which deals [+200%Attack][+20%Max HP]radiant damage.
After a brief charge, fires an arrow that deals [+300%Attack][+15%Max HP]radiant damage to the current enemy and inflicts Cutting Edge for 8.0s.
Deals 2 instances of [+300%Attack][+15%Max HP]radiant damage to all enemies. The hero enters an enhanced state for 10s, restoring 5 Aura Energy every 1s. In the enhanced state, the hero's Crystal Arrows and Dazzling Crystal Arrows ignore 60% of the enemy's Defense. Dazzling Crystal Arrows also deal AOE damage centered on the target. Each time a Dazzling Crystal Arrow is fired, it restores 5 Aura Energy to 1 other Aura ally with the lowest Aura Energy.
HP: 1841 | ATK: 96 | DEF: 74
Legendary
Radiance
Aura
Each time the hero gains Aura Energy, gains 1 additional stack(s) of Condensation. Each time an ally consumes Aura Energy, the hero gains 1 additional stack(s) of Condensation. For every 10 stacks of Condensation gained, immediately fires 3 Crystal Arrows that randomly attack enemies, each dealing [+100%Attack]radiant damage. Can consume 5 Aura Energy to upgrade a Crystal Arrow to a Dazzling Crystal Arrow, which deals [+200%Attack][+20%Max HP]radiant damage.
After a brief charge, fires an arrow that deals [+300%Attack][+15%Max HP]radiant damage to the current enemy and inflicts Cutting Edge for 8.0s.
Deals 2 instances of [+300%Attack][+15%Max HP]radiant damage to all enemies. The hero enters an enhanced state for 10s, restoring 5 Aura Energy every 1s. In the enhanced state, the hero's Crystal Arrows and Dazzling Crystal Arrows ignore 60% of the enemy's Defense. Dazzling Crystal Arrows also deal AOE damage centered on the target. Each time a Dazzling Crystal Arrow is fired, it restores 5 Aura Energy to 1 other Aura ally with the lowest Aura Energy.
HP: 1841 | ATK: 96 | DEF: 74
Legendary
Radiance
Aura
Each time the hero gains Aura Energy, gains 1 additional stack(s) of Condensation. Each time an ally consumes Aura Energy, the hero gains 1 additional stack(s) of Condensation. For every 10 stacks of Condensation gained, immediately fires 3 Crystal Arrows that randomly attack enemies, each dealing [+100%Attack]radiant damage. Can consume 5 Aura Energy to upgrade a Crystal Arrow to a Dazzling Crystal Arrow, which deals [+200%Attack][+20%Max HP]radiant damage.
After a brief charge, fires an arrow that deals [+300%Attack][+15%Max HP]radiant damage to the current enemy and inflicts Cutting Edge for 8.0s.
Deals 2 instances of [+300%Attack][+15%Max HP]radiant damage to all enemies. The hero enters an enhanced state for 10s, restoring 5 Aura Energy every 1s. In the enhanced state, the hero's Crystal Arrows and Dazzling Crystal Arrows ignore 60% of the enemy's Defense. Dazzling Crystal Arrows also deal AOE damage centered on the target. Each time a Dazzling Crystal Arrow is fired, it restores 5 Aura Energy to 1 other Aura ally with the lowest Aura Energy.
HP: 1841 | ATK: 96 | DEF: 74
Legendary
Ice
Frost
Basic Attack range is 2. Deals [+100%Attack]cold damage to the target and enemies within a surrounding 3×3 area, with a 75.0% chance to apply Frost for 5.0s. When Frost is successfully applied, allied Frost heroes gain 5% Ultimate Energy. After an enemy has been affected by Frost times, Aethereal has a 100.0% chance to apply Frost to the target for 5.0s.
Summons 1 Ice Blade at the location with the most enemies, dealing [+240%Attack]Derivative with a 100.0% chance to apply Frost for 5.0s. Each time the hero performs a basic attack, the Ice Blade also attacks once, dealing [+240%Attack]Derivative with a 100.0% chance to apply Frost for 5.0s. The Ice Blade lasts for 5s. When the Ice Blade expires, it deals [+240%Attack]Derivative and has a 100.0% chance to apply Frost for 5.0s.
Condenses Icethorns to attack all enemies, dealing [+120%Attack]Derivative 10 times. Each hit has a 100.0% chance to apply Frost for 5.0s, and a 100.0% chance to apply Bone-Chilling Frost for 10.0s.
HP: 1943 | ATK: 106 | DEF: 81
Legendary
Poison
Support
In Fey Meander and Trial Breakthrough battles, increases all allies' Max HP by 30%.
All enemies deal 10% less damage. For every debuff they have, their damage dealt is reduced additionally by 8%, up to 3 stacks on the same target.
Deals [+250%Attack]poison damage to enemies within range with a 75.0% chance of inflicting Attack Penalty II for 5.0s. After a short pause, deals [+250%Attack]poison damage again to enemies within range with a 75.0% chance of inflicting Attack Penalty II for 5.0s.
Dispels all debuffs from all allies. Grants them Defense Up II for 10.0s. There is a 100.0% chance to inflict Recharging Speed Penalty on all enemies for 5.0s and extend the duration of all of their debuffs by 5.0s. (Except for Damage Debuff)
HP: 1574 | ATK: 91 | DEF: 78
I know how to do it. You should code to also work if you are using discord on mobile.
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The shield effect granted by the wearer is increased by 25%, and its duration is extended by 30%....
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For each enemy within 1 tile of the wearer, gains a 12% Damage Bonus, up to 3 stacks. If there are 2...
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Increases the wearer's chance of granting or inflicting status with their skills by 20%....
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The wearer obtains 25% extra Crit Damage....
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After the wearer launches a battle skill, the recharge time will reduce by 10%....
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When the wearer's faction activates a 3-hero/5-hero Elemental Affinity, all allies deal increased da...
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The wearer grants 15% more Shield....
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(已发包)佩戴者施加增益/减益/控制状态时,有50%概率使其持续时间延长20%。...
I only use mobile and it works, it doesnt matter which Version of discord you use
Legendary
Poison
Support
In Fey Meander and Trial Breakthrough battles, increases all allies' Max HP by 30%.
All enemies deal 10% less damage. For every debuff they have, their damage dealt is reduced additionally by 8%, up to 3 stacks on the same target.
Deals [+250%Attack]poison damage to enemies within range with a 75.0% chance of inflicting Attack Penalty II for 5.0s. After a short pause, deals [+250%Attack]poison damage again to enemies within range with a 75.0% chance of inflicting Attack Penalty II for 5.0s.
Dispels all debuffs from all allies. Grants them Defense Up II for 10.0s. There is a 100.0% chance to inflict Recharging Speed Penalty on all enemies for 5.0s and extend the duration of all of their debuffs by 5.0s. (Except for Damage Debuff)
HP: 1574 | ATK: 91 | DEF: 78
Click and add name of hero
Legendary
Necrosis
Shadow
After casting an ultimate skill, Seyir enters the Invisibility state for 10.0s. During this state, reduces Seyir's AOE damage taken by 50%.
Deals 2 instances of [+200%Attack]Derivative to the current target, and gains 5 Shadow Energy each time damage is dealt. For every 50 Enlightenment the hero has more than the target, gains an additional 5 Shadow Energy at the end of the skill, up to 30 additional Shadow Energy per skill cast.
Unleashes a sustained Dominance Domain that lasts 5s. For every 80 Enlightenment the hero has, the domain's duration is extended by 1s, up to an increase of 5s. While the domain is active, it heals all allies and deals [+100%Attack]Derivative to all enemies every 1s. Shadow allies also gain Enlightenment and Attack bonuses equal to 20% of the caster's Enlightenment and Attack.
HP: 2100 | ATK: 95 | DEF: 75
Then it could very well be my phone, because look what happens when I access the bot via the phone instead of PC
Legendary
Necrosis
Shadow
Increases all allies' Attack by 24% in all battles.
At the start of battle, grants 80 stack(s) of Heart of Hate to all Shadow allies. They lose -1 stack(s) every 1s afterward.
Throws a shadow blade at the target, dealing [+300%Attack]Necrotic damage to them and [+200%Attack]Necrotic damage to enemies within a target-centered range in the meantime. Gains 10 Shadow Energy for each enemy hit, and gains an additional 200% Shadow Energy when casting this skill in battle for the first time.
Grants 20 Shadow Energy to all Shadow allies. Strikes enemies within range 3 times, with each strike dealing [+200%Attack]Necrotic damage, ignoring 50% of the enemies' Defense.
HP: 2262 | ATK: 85 | DEF: 68
Seems to work just fine when im at a desktop for whatever reason.
let me check
you have your discord in english right?
this seems to be a "you" problem
Going to Settings > Appearance.
Toggling Developer Mode on/off (this sometimes triggers a UI refresh).
Or, more reliably, Log out and log back in on the mobile app. This forces a full download of the slash command registry.
you can check if that works
Aye sir
@eternal galleon if u dm how'd u figure out the isssue/fix?
Legendary
Ice
Frost
Basic Attack range is 2. Deals [+100%Attack]cold damage to the target and enemies within a surrounding 3×3 area, with a 75.0% chance to apply Frost for 5.0s. When Frost is successfully applied, allied Frost heroes gain 5% Ultimate Energy. After an enemy has been affected by Frost times, Aethereal has a 100.0% chance to apply Frost to the target for 5.0s.
Summons 1 Ice Blade at the location with the most enemies, dealing [+240%Attack]Derivative with a 100.0% chance to apply Frost for 5.0s. Each time the hero performs a basic attack, the Ice Blade also attacks once, dealing [+240%Attack]Derivative with a 100.0% chance to apply Frost for 5.0s. The Ice Blade lasts for 5s. When the Ice Blade expires, it deals [+240%Attack]Derivative and has a 100.0% chance to apply Frost for 5.0s.
Condenses Icethorns to attack all enemies, dealing [+120%Attack]Derivative 10 times. Each hit has a 100.0% chance to apply Frost for 5.0s, and a 100.0% chance to apply Bone-Chilling Frost for 10.0s.
HP: 1943 | ATK: 106 | DEF: 81
Legendary
Fire
Support
While Scaarr is on the battlefield, all allied heroes recover HP after dealing damage, equal to 20% of the damage dealt (not exceeding 1000% of Scaarr's Defense). When Scaarr has cumulatively taken [20% of the target's Max HP] damage, one random buff is granted to Scaarr for 15.0s. Random Buff Scope: Defense Up II, Resistance Up II, Accuracy Up II.
Shares the hero's buffs with three allies, then grants Battle Will to the hero and the selected allies for 6.0s.
Grants all ally heroes 15% Damage Up and 15% Damage Reduction for 10.0s. Then, deals 2 instances of [+450%Defense]fire damage to all enemies.
HP: 2380 | ATK: 88 | DEF: 82
Legendary
Necrosis
Shadow
Increases all allies' Attack by 30% in dungeon battles.
The hero gains an additional 20% Shadow Energy. Also, if the hero possesses a target when gaining Shadow Energy, the possessed target gains the same amount of Shadow Energy.
Randomly attacks up to 3 enemies, dealing [+350%Attack]Necrotic damage and gaining 10 Shadow Energy on each enemy hit. This skill can be cast when possessing an ally.
Possesses the nearest ally for 15.0s, during which time the possessed target deals [+100%Attack]Necrotic damage to surrounding enemies every 1.0s (damage dealt in this way will not grant Shadow Energy to Daphne). The possessed target gains Attack Up equal to 30% of Daphne's Attack. When the possessed target deals damage, 10% of the damage dealt will be converted to their HP.
HP: 1511 | ATK: 98 | DEF: 72
Legendary
Necrosis
Support
For every 5s this unit is on the field, all allies receive a 2% increase to healing received, up to 10 stacks. When an ally receives healing, 0% of the amount is converted into Attack for this unit, up to 35% base Attack.
Grants [+15%Target's Max HP][+2000%Enlightenment]healing to allies within range and has a 100% chance to dispel 1 debuff from each target.
Deals [+700%Attack]Necrotic damage to all enemies and grants Damage Delay to all allied heroes for 8.0s. Then enters the Darkfire Surge state for 10.0s. While in this state, whenever any allied hero takes damage or loses a buff, grants [+10%Target's Max HP]healing. When Darkfire Surge has restored a total amount equal to [+100% Max HP][+10000% Enlightenment] of the hero, the hero exits this state early. Upon exiting Darkfire Surge for any reason, grants 30% Damage Reduction to all allied heroes for 10.0s.
HP: 2188 | ATK: 90 | DEF: 72
Legendary
Fire
Support
In Fey Meander and Trial Breakthrough battles, increases all allies' Defense by 30%.
When a shield granted by the hero is reduced, dispelled, or vanishes in any way, converts 50% of the shield consumed into healing.
Casts 3 Holy Fire attacks, each dealing [+100%Attack]fire damage to enemies within range, with a 75% chance of dispelling 1 buff from them. Grants a [+15%Target's Max HP] shield to the ally with the lowest Current HP for 5.0s.
Dispels all enemy shields and deals [+500%Attack][+10%Max HP]fire damage to them, with a 75.0% chance of inflicting Attack Penalty II for 10.0s. Meanwhile, grants a [+25%Target's Max HP] shield to each ally for 10.0s.
HP: 2530 | ATK: 84 | DEF: 80
Scepter of Sunflare
Legendary
Necrosis
Summon
Increases all allies' Attack by 24% in all battles.
While present, all ally undead summoned units gain Attack Up equal to 10% of Sintrellia's Attack (not exceeding 100% of target's Attack).
Fires 3 arrows randomly attacking enemies, each dealing [+180%Attack]Necrotic damage and inflicting Banshee's Curse for 5.0s.
Selects the allied undead creature with the highest Attack, performs Duplicate on it, then grants Forbidden Knowledge to both the clone and the original unit. While the clone exists, the hero can only recover up to 50% Ultimate Energy. When the original unit dies, the clone immediately dies and grants the original's summoner 50% Ultimate Energy.
HP: 1771 | ATK: 90 | DEF: 73
Epic
Poison
Support
Increases all allies' Defense by 24% in dungeon battles.
When dealing damage to enemies under debuffs, the hero has a 30% chance of healing the ally with the lowest Current HP by [+150%Defense] and dispelling 1 debuffs from them. The more debuffs on the targets, the higher the healing amount. This effect can only be triggered once every 1.0s.
Generates a healing nexus around the hero for 6.0s, healing allies within range by [+50%Defense] every 1s.
Deals [+600%Attack]poison damage to enemies within range, with a 75.0% chance of inflicting Attack Penalty II for 10.0s.
HP: 2324 | ATK: 72 | DEF: 79
傳說
暗蝕
輔助
在大角鬥場戰鬥中,提升所有友方目標30%防禦。
戰鬥開始時,有100.0%機率對距離最近的敵方目標施加10.0秒的沉默狀態及竊取目標30%的生命與30%防禦,竊取的屬性有50%轉移給除自身以外攻擊力最高的友方目標。(竊取的生命值不超過自身最大生命值100%,竊取的防禦不超過自身防禦30%)。
對範圍內的敵方目標造成[+300%攻擊]暗蝕傷害,並有50.0%機率施加持續3.0秒的暈眩狀態。同時對攻擊最高的友方目標施加持續5.0秒的重擊抵抗狀態。 每命中1名敵方目標,自身獲得5.0威能。
在目標位置召喚持續10秒的領域,每1秒對領域範圍內的敵方目標造成[+60%攻擊]暗蝕傷害。同時對所有友方目標進行[+2%最大生命值]治療。 當領域內的敵方目標獲得增益狀態時,有40%的機率將該增益狀態替換為隨機的減益狀態。
生命: 1665 | 攻擊: 85 | 防禦: 78
史詩
暗蝕
暗影
戰鬥開始時,選擇自身及自身以外領悟最高的暗影定位英雄,施加30層Guest Star狀態,並在此後每秒失去1層該狀態。
為自身及處於Guest Star狀態的友軍施加20% 攻擊增加狀態,持續5.0秒,隨後造成[+300%攻擊]衍生。
揮灑覆蓋全場的彩花雨,對全體敵方單位造成[+450%攻擊]衍生。隨後,對暗影能量≤50%的暗影定位英雄回復20點暗影能量,對暗影能量>50%的暗影定位英雄施加20% 領悟增加狀態,持續10.0秒。
生命: 2100 | 攻擊: 85 | 防禦: 68
Legendary
Radiance
Support
Increases all allies' Accuracy by 40.0 in all battles.
At the start of battle, there is a 100.0% chance of inflicting Recharging Speed Penalty and Accuracy Penalty II on all enemies for 5.0s. Whenever an enemy loses a negative effect, reduces their Ultimate Energy by 5.0. Afterward, increases the success rate of all allies to apply any effect by 20%, while reduces the success rate of all enemies to apply any effect by 20%. The base chance change effect persists after the hero's death.
Heals 3 allies with the lowest HP for [+10%Target's Max HP][+1000%Enlightenment], dispelling negative effects and granting Damage Delay for 5.0s. For each negative effect successfully dispelled, the hero's battle skill and ultimate skill recharge for an addition 1s.
Deals [+720%Attack]radiant damage to all enemies, with a 50.0% chance of inflicting Accuracy Penalty II and Recharging Speed Penalty for 10.0s. Then grants Debuff Immunity to all allies for 10.0s.
HP: 1757 | ATK: 81 | DEF: 77
傳說
火焰
狂野
在所有戰鬥中,提升所有友方目標24%攻擊。
其他友方狂野擲骰結果≥5時,使魔寵對該友方目前攻擊目標追加1次攻擊,造成[+25%攻擊]衍生;同時芙羅拉獲得1層靈感,最多疊加層。
魔寵向敵人施放2個火球,造成[+100%攻擊]衍生。自身靈感疊加至滿層時,此技能狂野擲骰結果必定為最大值。
對敵人造成[+300%攻擊]衍生,並施加持續10.0秒的漩渦。期間目標每次受到狂野技能傷害時,為漩渦累積1層能量。 漩渦將在到期時爆發造成追加傷害,每1層能量造成[+125%攻擊]衍生。若漩渦能量達到16層,額外造成[+900%攻擊]衍生。
生命: 1579 | 攻擊: 112 | 防禦: 80
祕珠項鍊
Legendary
Poison
Support
Increases all allies' Resistance by 40.0 in all battles.
As the battle starts, summons Dark Cloud. Halramar cannot gain extra Attack Speed, but Dark Cloud will launch additional attacks following Halramar's basic attacks. Dark Cloud has a 10% chance to inflict (已忽略)#精灵术士小龙自闭buff on enemies for s. The chance of inflicting (已忽略)#精灵术士小龙自闭buff by Dark Cloud depends on Halramar's Resistance. Every 10 Resistance increases the chance by 1%. When Halramar is on the battlefield, enemies' Ultimate Energy obtained through skills and Artifacts will be reduced by 80%.
Commands Dark Cloud to deal [+300%Attack]poison damage to the enemy with the highest Attack, with a 75.0% chance to inflict Attack Penalty II on them for 5.0s and a 75.0% chance to inflict Oriented Taunt on them for 5.0s.
Deals [+700%Attack]poison damage to all enemies, with a 75.0% chance to inflict Recharging Speed Penalty for 5.0s on them, and a 75.0% chance to inflict Oriented Charm for 5.0s. At the same time, reduces 25.0 of the targets' Ultimate Energy.
HP: 1673 | ATK: 87 | DEF: 76
Legendary
Ice
Ice Blast
Increases all allies' Crit Damage by 24% in all battles.
Marks the first Ice Blast ally in front. When they consume Ice Crystal, the hero replenishes the consumed amount for them. When the hero consumes Ice Crystal, a pursuit attack is launched to deal [+400%Attack]cold damage. When the hero gains Ice Crystal, gains 1 stack of Ice Feather for 10.0s at the same time.
Launches 3 frost projectiles at a random enemy, dealing [+400%Attack]cold damage. For each Ice Crystal on the hero at the time of casting, an additional frost projectile is launched. Triggering additional frost projectile costs a fixed number of 2 Ice Crystals.
Deals [+720%Attack]cold damage to all enemies based on the Ice Crystal count. Each stack of Ice Crystal grants a 20% damage bonus. Also grants all Ice Blast ally heroes Howling Blizzard for 10.0s.
HP: 1667 | ATK: 104 | DEF: 69
Legendary
Fire
Support
Increases all allies' Max HP by 30% in all battles.
When the hero inflicts a debuff on an enemy, also inflicts Empyrean Treads on the target for 5.0s.
Slides forward, dealing [+320%Attack]fire damage to enemies in the path with a 75.0% chance of inflicting Healing Prohibition for 5.0s.
Deals [+520%Attack]fire damage to all enemies with a 75.0% chance of inflicting Attack Penalty II for 10.0s. Also grants [+25%Target's Max HP] healing to all allies.
HP: 2288 | ATK: 80 | DEF: 78
Epic
Necrosis
Shadow
At the start of battle, selects the hero and the Shadow ally with the highest Enlightenment. Grants 30 stack(s) of Guest Star to them, and they then lose 1 stack of this state per second.
Grants 20% Attack Up for 5.0s to the hero and allies with Guest Star, then deals [+300%Attack]Derivative.
Unleashes a shower of confetti across the battlefield, dealing [+450%Attack]Derivative to all enemies. Then, restores 20 Shadow Energy to Shadow heroes with Shadow Energy ≤ 50% and grants 20% Enlightenment Up for 10.0s to Shadow heroes with Shadow Energy > 50%.
HP: 2100 | ATK: 85 | DEF: 68
Epic
Radiance
Rally
Basic attacks have a chance of dealing [+0%Attack]radiant damage to enemies within range
Deals [+300%Attack]radiant damage to the target. If this attack is a critical hit, the hero gains 1 stack of Rally
Deals [+150%Attack]radiant damage to enemies within range. The following effects apply in order based on the number of Rally stacks consumed: [1] Inflicts 25% Damage Resistance Penalty on all enemies. [2] The next basic attack is guaranteed to trigger the passive skill. [3] For the next 5s, damage from the passive skill is increased by 50%.
HP: 1576 | ATK: 87 | DEF: 72
Legendary
Fire
Support
While Scaarr is on the battlefield, all allied heroes recover HP after dealing damage, equal to 20% of the damage dealt (not exceeding 1000% of Scaarr's Defense). When Scaarr has cumulatively taken [20% of the target's Max HP] damage, one random buff is granted to Scaarr for 15.0s. Random Buff Scope: Defense Up II, Resistance Up II, Accuracy Up II.
Shares the hero's buffs with three allies, then grants Battle Will to the hero and the selected allies for 6.0s.
Grants all ally heroes 15% Damage Up and 15% Damage Reduction for 10.0s. Then, deals 2 instances of [+450%Defense]fire damage to all enemies.
HP: 2380 | ATK: 88 | DEF: 82
@earnest coyote
Multiple matches found: Talethia, Altin, Tathlyn
Epic
Radiance
Rally
Increases all allies' Crit Damage by 24% in Grand Gladiator Arena battles.
Launching every 5 basic attack(s) grants 1 stack of Rally to a Rally ally.
Deals [+320%Attack]radiant damage to an enemy, while recharging a Rally ally with 10.0 Ultimate Energy.
Launches 3 attacks on enemies within range, each dealing [+150%Attack]radiant damage. The following effects apply in order based on the number of Rally stacks consumed: [1] Increases damage by 20%. [2] Further increases damage by 30%. [3] Enhances the hero's basic attacks for 10s, granting each attack a 50% chance of striking twice.
HP: 1588 | ATK: 79 | DEF: 71
Legendary
Poison
Corrosion
Increases all allies' Attack by 24% in all battles.
When an enemy is hit by the hero's battle skill, consumes Corruption to deal damage. After Corruption is consumed, Corruption is reinflicted on the enemy after an interval of 10s. For every [1% target's Max HP] Corrosion inflicted on an enemy, the interval for gaining Corruption is reduced by 1s.
When there is no Corruption on the field, deals [+340%Attack]poison damage to enemies in a cross-shaped area around the target. When there is Corruption on the field, deals [+340%Attack]poison damage to enemies in a cross-shaped area around the target with Corruption, consumes the target's Corruption, and deals an additional [+300%Attack]real damage (up to 3 targets).
Charges toward the target, dealing [+300%Attack]poison damage three times to the target and surrounding enemies. Afterwards, leaves 2 Poisoned Scales on the battlefield. After a brief delay, the Poisoned Scales track the nearest enemy, dealing [+160%Attack]poison damage with a(n) 100.0% chance to sequentially inflict Mire Toxin for 5.0s.
HP: 2314 | ATK: 104 | DEF: 82
Legendary
Necrosis
Shadow
After casting an ultimate skill, Seyir enters the Invisibility state for 10.0s. During this state, reduces Seyir's AOE damage taken by 50%.
Deals 2 instances of [+200%Attack]Derivative to the current target, and gains 5 Shadow Energy each time damage is dealt. For every 50 Enlightenment the hero has more than the target, gains an additional 5 Shadow Energy at the end of the skill, up to 30 additional Shadow Energy per skill cast.
Unleashes a sustained Dominance Domain that lasts 5s. For every 80 Enlightenment the hero has, the domain's duration is extended by 1s, up to an increase of 5s. While the domain is active, it heals all allies and deals [+100%Attack]Derivative to all enemies every 1s. Shadow allies also gain Enlightenment and Attack bonuses equal to 20% of the caster's Enlightenment and Attack.
HP: 2100 | ATK: 95 | DEF: 75
Epic
Necrosis
Support
Increases all allies' Accuracy by 40.0 in dungeon battles.
Grants Invisibility to the hero for 5.0s when damage higher than 10% of their Max HP is sustained. This can only take effect once every 10.0s. In addition, allies under Invisibility take 15% less damage.
Heals the ally with the lowest Current HP and the allies with Invisibility by [+200%Attack][+2000%Enlightenment]. Each ally can be healed only once per cast.
Grants Invisibility and Debuff Immunity to all ranged allies for 10.0s, then deals [+850%Attack]Necrotic damage with a 75.0% chance of inflicting Healing Prohibition on enemies for 10.0s.
HP: 1671 | ATK: 81 | DEF: 72
Rare
Fire
Support
When inflicting Debuffs or Control to enemies, the hero reduces their Ultimate Energy by 15.0. When their Ultimate Energy is reduced to 0 by this effect, the hero obtains an extra 20.0 Ultimate Enegy.
Strikes an enemy twice, each dealing [+220%Attack]fire damage. The second attack has a 50.0% chance to inflict Stunned on them for 3.0s.
Deals [+720%Attack]fire damage to enemies within range, with a 75.0% chance to inflict Recharging Speed Penalty on them for 10.0.
HP: 1961 | ATK: 71 | DEF: 58
傳說
閃電
輔助
自身在場時,當除了自身以外的友方單位被敵方施加負面狀態時,有40%的機率直接將該負面效果轉移至自身。成功轉移後,該負面效果的持續時間減少50%,冷卻時間為6.0秒。每成功轉移1個負面狀態,獲得防禦增加,最多累計10層,同時獲得10.0威能提升。
斬擊面前敵人,對目標及其周圍敵人造成[+250%攻擊]閃電傷害,並對命中的敵人附加Crit Rate Penalty以及Crit 造成傷害降低,持續6.0秒。
扔出巨斧對前方範圍內的所有敵人造成[+600%攻擊]閃電傷害,同時為我方全體單位附加[+20%最大生命值]護盾以及持續回復,持續10.0秒。自身當下每有一種負面狀態,為自身額外進行[+5%最大生命值]治療。
生命: 1966 | 攻擊: 72 | 防禦: 77
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As the battle starts, a [15% Max HP] shield that lasts for 15.0s is granted to each ally....
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(已发包)佩戴者当前拥有的每种增益/减益/控制状态,使自身造成伤害提升4%,受到伤害降低2%,最多提升10次。...
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When the wearer is under buffs/shields, gains 15% Damage Up for each. When under debuffs/control eff...
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Every 20s after the battle starts, randomly marks 1 enemy and 1 ally. Marked enemies permanently tak...
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Each time the wearer deals Derivative Damage, their Enlightenment increases by 3% for 10.0s, up to 1...
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When an ally summons an undead creature, Necrotic Damage dealt by the wearer will increase by 5% for...
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Reduces the wearer's damage taken by 25% when under Control....
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Each time Guenhwyvar deals damage, reduces the target's Defense by 2.5% in 10s, 4 stacks at most....
Legendary
Lightning
Support
While the hero is on the battlefield, whenever an allied unit other than the hero is inflicted with a negative effect by an enemy, there is a 40% chance to directly transfer that negative effect to the hero. After a successful transfer, the duration of the transferred effect is reduced by 50%. This effect has a cooldown of 6.0s. Each time a negative effect is successfully transferred, gains Defense Up, up to 10 stacks, and simultaneously gains 10.0 Ultimate Energy.
Slashes the target and adjacent enemies, dealing [+250%Attack]lightning damage and inflicting Crit Rate Penalty and Crit Damage Penalty for 6.0s.
Throws a massive axe, dealing [+600%Attack]lightning damage to all enemies in a frontal area. At the same time, grants all allied units a [+20%Max HP] shield and applies Recovery Over Time for 10.0s. For each type of debuff currently on the hero, the hero additionally restores [+5%Max HP] HP.
HP: 1966 | ATK: 72 | DEF: 77
Epic
Lightning
Dauntless
Increases all allies' Attack by 24% in dungeon battles.
The hero gains Attack Speed Up II for 10.0s when obtaining a buff. This effect will not trigger the passive skill again.
Deals [+220%Attack]lightning damage to the enemy. Every 1% extra Attack Speed gained by the hero grants 1% Damage Bonus to the skill.
Locks on an enemy for 2s, during which time a missile is launched at them every 0.5s, each dealing [+100%Attack]lightning damage. The lock-on duration is affected by the hero's Attack Speed. Each 1% extra Attack Speed increases the duration by 0.02s, up to 6s. This skill is considered a basic attack.
HP: 1568 | ATK: 82 | DEF: 66