#Idle Workflows

5 messages · Page 1 of 1 (latest)

tight belfry
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As the name, I want something so you can set up a workflow; and possibly, one tier of it for online only (like how quests switch tasks), and another for offline as well.

I was thinking either you'd be able to tell it what u wanna make and then it starts processing to get the ingredients (whether having you process it (like a skill), or buy it from the market), and then makes the thing, OR, (what I'd prefer) you have to tell it like program it to get this x # then get this, then this and this and etc. now this would not go past max idle time, and it desired you have to buy time it can process separately (offline processing not online)

If anyone has any questions or wants some clarifications or just if y'all think this would be cool or you want this, feel free to add to this thread!!
And I may post again depending on if I think of something else

idle meadow
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This sounds like a bot/macro/script request

tight belfry
warm bison
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If it's ever considered, I know that another idle game has macro support in the form of drag and drop block coding. It allows you to check for certain conditions, buy upgrades, switch menus, message/play a sound, etc. If I remember correctly, most of the code blocks and mechanics are unlocked by completing achievements or progressing in the game.

Could be used as inspiration on how a macro/script system can be implemented, but with different code blocks like "start task", "equip loadout", "use potion", etc.

tight belfry
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Yeah I don't want it to be something external I want it to be an integral part of the game.. an upgrade.. something really rare.. etc.
I'm not asking for someone to make me a bot for this game I'd do that myself if I wanted that; I just would like an extended and more generalized version of what quests can do (ie. Switch tasks for you)