#Separate Combat & Skilling Completionist Capes

14 messages · Page 1 of 1 (latest)

real breach
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Would be nice for those who mainly focus on combat or only really skilling to be able to get a completionist cape for that category, like how they are already separated in the Local Market. Then maybe the overall completionist cape could have it's own unique extra little buff.

lunar valve
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Can’t be a comp cape if you’re not complete.

real breach
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Comp is only dependent on what the requirement is lol

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Could have 'combat master' and 'pure skiller' capes, then the overall comp capes

lunar valve
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That’s different. Your suggestion was comp capes. Mastery capes aren’t a Terrible idea but I also think that’s like a participation trophy situation too.

Mastery capes could be combining all t1 combat capes into one for a T5 combat cape. Doesn’t everything a t4 does but slightly more (or something else)

Same thing with non combat related skills

real breach
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It's the same idea. You can call them comp capes or mastery capes, doesn't really matter. But yeah it's just a slightly more incremental perk for players that focus more on combat or skilling

lunar valve
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A participation trophy for players who only participate in half of the available content encouraging players to only participate in half the content and then gripe about there not being enough updates with new content whilst simultaneously ignoring half the available content.

winter tusk
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I was just saying this to my GIM. Would be awesome to just have a "combat" cape and a "skilling" completion cape. Would make for a much better time when you've got all your combats to a certain threshold, but that ONE skill is lagging a little behind

real breach
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You would still need all your non-combat skills at level 110 to get the T3 Skilling Comp cape, for example... that's hardly encouraging players to only participate in skilling, it just gives players who aren't doing combat as much anyway a way to not have to switch their mastery cape between every skill

lunar valve
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It is indeed a negative and presumptuous opinion but it was meant to be.

Pros and cons always have to be weighed and measured.

lofty sentinel
hollow creek
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As the game adds more and more skills with increasingly variable leveling times, there is more and more justification for an intermediate stepping stone cape that falls between the full 100% completionist capes and the capes designated to an individual skill.

I do not believe this should be considered as catering to challenge accounts that focus only on certain specific skills. Instead, think of this as increasing the choices players have of how to progress. As it stands, many go exclusively for every skill at 90, then 100, and so on. With partial capes, it would allow players to focus their attention in a lot more ways without being penalized for ignoring tasks they may deem annoying (like extermination) or cost prohibitive (like a certain soon-to-be released skill)

Additionally, it can also help address a little of the inventory bloat (at least at intermediary levels) we get as the game continues its natural development.

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I really think we need to seriously reconsider this as a QoL improvement for the mid-game