I would like to highlight some QOL changes I think could help this raid.
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The ability to “over eat” so if you are above 75% hp but manually click a food it will eat it on the next time you’re attacked. This should override the auto eat best food mechanic. Allowing for the player to make a punishing or positive decision. After your manual eat you go back to auto eating best food at 75%. Or you could have a slider when in combat to what percentage you would like to eat at.
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A total rolls counter, myself and I’m assuming the community wants to know how long drops took. This could be in the claim loot window, it would just say “Lifetime low rolls: #”
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The ability to reset your damage done/damage taken counter whenever you’d like. I know we have damage calc mechanics but I think going wave to wave it’s good for damage testing and tanking for later runs.
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Preset loadouts that would equip your gear but also have your 4 or 8 slots preselected as well.
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Set a level that gets rid fishing anglers (110) & fishing tuna (120). This will help with the competitive aspect of the raid for late runs. I don’t think it makes it less forgiving just more geared towards end game accounts.
By doing so the food capacity would increase for the higher tier foods as such:
- 110 fishing no more anglers allowing for the capacity of 23 Tuna and 23 Eels; raw and cooked
- 120 fishing no more anglers or tuna allowing for the capacity of 45 Eels; raw and cooked