Basically title.
Despite significantly reduced group size, he retains the same astronomically high HP pool, leading to disproportionately long and grueling fights in a mode already harder by design.
I am all for a good grind, but as it stands now it feels like Golem is excessively time and resource intensive on GIM, to the point where it feels as if you are just praying for RNG to be on your side.
The majority of our 6 man group has spent the better part of the last couple weeks solely preparing the food for a single 24 hour golem session (not to even mention potions), where with our current setups we can expect a gem every 17 hours on avg. From our calculations if all 6 of our members had 120 magic and nearly BiS gear, we could expect 2 gems in a 24 hour session on average.
To get a single set of 6 weapons for our group we would need do months and months on end of fishing and cooking, let alone the time and xp loss required to actually run Golem and this is of course assuming that we hit on average rates continuously.