I am really excited about the Player Market API. I also see the idea of Buy Orders being added. The market seems to be a central part of this game.
The Issue
Equipment items that can be crafted/forged only need to be created once. This leaves these items with very low demand (dependent on number of new players joining the game) and market values are unreliable for these items.
Proposed Solution
Demand for equipment items can be improved by being able to recycle them into their source items, then using those source items for temporary fortified buffs.
Example
Steel Platebody can be recycled into Steel Bars. Steel Bars can be used to fortify a steel platebody to give extra defense for 60 minutes.
Conclusion
Linearity can be broken by allowing any equipment being fortified by any source material and each material having a unique effect to it. This would help all resources stay in demand scaling with the number of active players.
I really love this game and I think it would benefit from more economic sinks.
Thank you for taking the time to read my suggestion. What do you think about temporary bonuses to equipment? Are more economic sinks necessary for a healthy market? Please leave a reaction!