#Money sinc idear: game auctions

5 messages · Page 1 of 1 (latest)

tacit siren
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Yeah we already had suggestions regarding auctions, but those are player <-> player based. I'm talking of an global auction for unique items only obtained (or maybe not only) from an extra shop ("Shiny shrine tribute" or something called in that direction).
Players would be able to bid on one/multiple items (from a pool of items) on a daily/weekly basis.

Those items could be literly anything:

  • items that are meaningful for gameplay (adressing only low-lvl/high-lvl playerbase or both)
  • cosmetics (like more guilded effects - that would be only relevant for guilded players)
  • items that are needed to research new stuff
  • tradeable /not tradeable items
  • consumables
    (- maybe unique items that are relevant for future clan progression)

How it could actually be implemented can differ a lot from my suggestion, but the fundamental game mechanic would be the same: game to player auction.
Hope it sounds like an interesting addition to the game.

granite kestrel
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I’d like this in a cosmetic specific direction (wouldn’t exactly hate items that effect gameplay tho)

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With ur only allowed one in ur inventory and untradable/sellable to prevent a monopoly and an item limit per auction

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With a clan quest queuing system and different tiers of auction to seperate late game and early

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And maybe you gotta buy tickets to enter auction from local market or earn it through raids