Daily Quests:
- add a toggle for auto-questing (Quester token required) which will automatically go through all tasks and whenever it stops, it returns to your last performed activity and loadout
- auto-questing should add another toggle for "Reroll task when missing resources", which will automatically use your rerolls if it gets to a task that you have not enough resources for and if no rerolls are left, it will automatically set it to random non-crafting task.
- normalize the number of completions, so all tasks take roughly the same time (like 5 minutes)
- add a new potion that grants effect for 10 minutes, increasing speed of activities by 90% while performing daily quests, letting anyone willing to craft or buy one to finish daily tasks in few minutes (this potion would work only for those tasks and for their limited number of completions to prevent abuse)
- this is not that important, but if auto-claim is added as well, it would be nice to see some "Reward Log" tab in the Daily Quests UI
- rewards that are not claimed manually should get claimed automatically during the reset (I expect it does work this way already)
Pets:
- since pets are not tradeable, it suffers from same issue that many of my friends are constantly mad about and that's high effect of RNG where in the clan events you end up with 10 non-tradeable skill set items but still don't have the last set item missing
- it would be way better if you rather received some QP (Quest Points) and could exchange them in a new Shop tab for actual pets, removing the RNG and instead rewarding players for effort instead of luck
- pets being only cosmetic (sure, they give 6 def as I heard) feels like shot missed... if it's done properly, everyone will be happy about pets representing new game element that actually affects their play
- pets could provide all kinds of bonuses - not only stats or skill %, but some special effects similar to those in shop... let's say there could be damage reflect in combat, lower chance to spend boss keys, increase to min dmg, or some additional ways of healing maybe, there is so much to motivate people to look towards such pets
- set bonuses: imagine that there would be special groups (sets) and some pets could be present in multiple sets, providing bonuses with values based on number of pets of that set owned, like "+2/4/6/8/10 HP" for a "Tough Skin" set of 5 pets representing "tough pets"
- while some pets can be obtained from shop, it would be great to introduce some pets also as rare drops from existing content, of course with some reasonable chances since they are not tradeable and players will want to collect them all eventually
- this also makes room for another potion that would for example make additional roll for pet whenever player gets loot from any content that drops pets (this extra roll would apply only to the pet, no other loot would be given), so players can "double" their chances at the cost of resources/gold
- of course, since we would have pet sets, we definitely need some UI to see those sets, their effects, which pets are owned, which are missing, what are their individual bonuses and where to get them
- since the pets are implemented and they are capable of providing bonuses (def) I believe that these changes would provide a lot of content with fairly low effort needed, giving players a lot of stuff to do while waiting for new updates