#Daily Quests & Other Suggestions

39 messages · Page 1 of 1 (latest)

forest hinge
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Daily Quests:

  • add a toggle for auto-questing (Quester token required) which will automatically go through all tasks and whenever it stops, it returns to your last performed activity and loadout
  • auto-questing should add another toggle for "Reroll task when missing resources", which will automatically use your rerolls if it gets to a task that you have not enough resources for and if no rerolls are left, it will automatically set it to random non-crafting task.
  • normalize the number of completions, so all tasks take roughly the same time (like 5 minutes)
  • add a new potion that grants effect for 10 minutes, increasing speed of activities by 90% while performing daily quests, letting anyone willing to craft or buy one to finish daily tasks in few minutes (this potion would work only for those tasks and for their limited number of completions to prevent abuse)
  • this is not that important, but if auto-claim is added as well, it would be nice to see some "Reward Log" tab in the Daily Quests UI
  • rewards that are not claimed manually should get claimed automatically during the reset (I expect it does work this way already)

Pets:

  • since pets are not tradeable, it suffers from same issue that many of my friends are constantly mad about and that's high effect of RNG where in the clan events you end up with 10 non-tradeable skill set items but still don't have the last set item missing
  • it would be way better if you rather received some QP (Quest Points) and could exchange them in a new Shop tab for actual pets, removing the RNG and instead rewarding players for effort instead of luck
  • pets being only cosmetic (sure, they give 6 def as I heard) feels like shot missed... if it's done properly, everyone will be happy about pets representing new game element that actually affects their play
  • pets could provide all kinds of bonuses - not only stats or skill %, but some special effects similar to those in shop... let's say there could be damage reflect in combat, lower chance to spend boss keys, increase to min dmg, or some additional ways of healing maybe, there is so much to motivate people to look towards such pets
  • set bonuses: imagine that there would be special groups (sets) and some pets could be present in multiple sets, providing bonuses with values based on number of pets of that set owned, like "+2/4/6/8/10 HP" for a "Tough Skin" set of 5 pets representing "tough pets"
  • while some pets can be obtained from shop, it would be great to introduce some pets also as rare drops from existing content, of course with some reasonable chances since they are not tradeable and players will want to collect them all eventually
  • this also makes room for another potion that would for example make additional roll for pet whenever player gets loot from any content that drops pets (this extra roll would apply only to the pet, no other loot would be given), so players can "double" their chances at the cost of resources/gold
  • of course, since we would have pet sets, we definitely need some UI to see those sets, their effects, which pets are owned, which are missing, what are their individual bonuses and where to get them
  • since the pets are implemented and they are capable of providing bonuses (def) I believe that these changes would provide a lot of content with fairly low effort needed, giving players a lot of stuff to do while waiting for new updates
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Other suggestions & fix requests:

  • make sure that most recent non-crafting activity is resumed whenever the player is doing nothing (this happens with combat and some other events)
  • add combat loadout that's used automatically whenever doing combat (it's still something that player must configure, so don't worry about edge cases, it's still better with combat loadout option than without it)
  • add a toggle for PREMIUM players that will disable CLAIM BOOST button and instead give players always active 10% XP Buff that also works for offline progress (this toggle can be switched anytime, but it will set number of remaining 30% bonuses to 0 to avoid abuse; in other words, this replaces 8 hours of 30% for 24 hours of 10%)

Before you post...
Not all of these suggestions must be taken as written, it's nothing else than inspiration, a peek inside a head of passionate player who's often discussing things with clan mates. There are multiple ways to implement changes that will solve the same problem, but the fact is that some QoL is very badly needed and soon. Arguments like "it's not a big deal" aren't helping unless the goal is to lose one group of players and replace them with other one. It might not look like issue now but time will show for sure. That's why I think it's better to address this, finish the QoL and auto-questing ASAP and then (even before adding combat quests) focus on ways to create engaging and polished pet system, before expanding it through other quest types.

Thanks for attention:)

unique axle
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my main suggestion is to cut on the active stuff or at least stop adding any more things to do actively, such as questing, clan quests, raids, etc. The game is becoming no longer idle clans, as idle players cant compete with active players no longer, and its getting worse with almost every update. Stop making this into a korean mmo mobile game

plush sparrow
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Maybe instead a premium/gilded option to do all 8 hours of boost in one go that way people who cant log in 4 times because of work can still get the rewards of their premium tokens

forest hinge
plush sparrow
unique axle
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"to do nothing and keep their spot" is such a weird way to put it

raven epoch
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Tough its the way I put it, people been crying all day today without any actual "valid points"

unique axle
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there is strategy involved with keeping/gaining places

raven epoch
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Il read what Danger has to say now... theres a lot to read.

unique axle
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That's funny - comment first, read later

exotic bridge
raven epoch
unique axle
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how very mature of you

exotic bridge
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The only down side for the quest to me is the rewards on them some feel worthless to even do

unique axle
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@exotic bridge careful, seems like you cant voice your opinion here, that seems awful lot like crying

exotic bridge
raven epoch
exotic bridge
unique axle
exotic bridge
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Doing wc even if it magic log u get no worth if u get the items

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But gain 100k/150k cash i want the cash lol xD

raven epoch
exotic bridge
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True i dont bash on the idea just felt their was a mix of unbalance In all of that some worth to much but hey they are still bonus exp when u need them xD

exotic bridge
raven epoch
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Well well look who it

exotic bridge
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I know @raven epoch

raven epoch
exotic bridge
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Ahh kk

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Atleast i m still hype for them lol

kindred garnet
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Great feedback, thanks for taking the time to write all that up! Some of the stuff mentioned will definitely be making its way into the game in some form.

I want there to be enough things to do throughout the day for more active players if that's what they want to do - but at the same time I definitely don't want anything to feel like a chore that has to be done every day (and take a significant amount of time) or you're missing out. Striking a good balance there can be a bit tricky but some of the suggestions brought up here would definitely help out with that.

raven epoch
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Agreed, got a lot of nice suggestions. 🫡

forest hinge
raven epoch
echo thicket
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apologies if it's already in your post danger, is it worth having a prompt highlighting your missing resources before enabling auto questing?

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that way you can go and collect the resources to have a smooth auto quest run

final mason
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I'm a grinder, so I thought the update was really good; and you can see that a lot of thought/planning were applied. ☺️👍 With that, some of these suggestions are thoughtful as well. My favorite is the "normalizing of times" across the quests - making things a bit more streamline.

forest hinge