#Agility and attack speed
6 messages · Page 1 of 1 (latest)
I think attack speed and attack style relate to each other. So instead of make it the same, we should have attack time for each to compare and choose which we want to play.
I think this would make premium pretty OP compared to non premium user
Hmm It would be nice if we add attack time to basic information of normal weapons and show more detail for premium player if attack time go up or down when Agility affects to it. But it may be OP for all player.
I do agree melee weapons need another balance pass. Imo they should all be very similar if not the same dps but then given different perks/modifiers or something similar to make them feel unique again
I feel agility would do better giving small amounts of dodge chance than attack speed. I agree with Muldryn having agility affect attack speed would be a huge advantage for premium and probably cause an uproar for the people that will already say it's p2w. However dodge chance is a very minor, but still helpful, thing
On the same token as the ideo of the OP, other skills could have an effect on combat. Smelting, mining, woodcutting etc could give damage reduction, HP regen, and other similar mechanics often found in such games.