As it is right now each of the 3 combat styles (melee, archery, magic) are all very self sufficient. Each is designed to have enough HP, defence, and damage to play solo for virtually everything.
This game isn't called Idle Solo though.
I propose a combat rework/addition that consists of adding a 4th class-- support, as well as adding armor sets for the other 3 classes that specialize them more.
The new Melee armor set could:
-greatly increase defence
-greatly decrease damage output
-bodyguard passive increases the odds of an enemy attacking the person wearing it when in group combat
-higher level versions of it could even redirect some % of the damage that allies take when in a boss fight
The new Archer armor set could:
-greatly decrease defence
-greatly increase damage output
-eagle eye passive increases accuracy for everyone in the group
-higher level versions could apply a stacking DOT (damage over time) bleed effect when in a boss fight
The new Magic armor set could:
-slightly decrease defence
-slightly increase damage output
-light in the darkness passive increases damage for everyone in the group
-higher level versions could add a lifesteal effect for the mage that heals the mage and the lowest % health ally when in a boss fight (this would take the place of the lifesteal wand, which would be replaced by some other wand idk I haven't made it that far yet)
The new class, Bard/Minstrel will have:
-slightly increased defence
-slightly decreased damage output
- melody of inspiration passive increases attack speed for everyone in the group
-higher level versions could have an enemy damage or attack speed or accuracy debuff when in a boss fight
The new class could have 2 handed weapons (harp or lyre or something) and if a 1 handed weapon is desired then a pan flute could be an option. If so then the off hand could use a music book or something idk
Consider adding a 4th slot for group combat
Any ideas or critiques feel free to say so in the comments!