https://youtu.be/VP-xTprvpKU?si=rY9pSIX7vhj6T8Aj
tiles that I didn't show (blue is alarmed door, orange is elevator)
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https://youtu.be/VP-xTprvpKU?si=rY9pSIX7vhj6T8Aj
tiles that I didn't show (blue is alarmed door, orange is elevator)
updated floor texture
Very interesting recreation of assets / very high quality presentation
This feels like it would fit the game really well
We actually had a discussion about a sewer map early in the game development however the one thing that stopped us from doing it was a system I was trying to have implemented called the "Sub-Cell" system. Basically it allowed me the ability to have different sizes of entrances and exits throughout an environment meaning a single environment can branch into different types, like subway was supposed to have tracks you can actually follow around that lead into maintenance corridors then back into the walkable areas of the subway! The sewer section was supposed to be part of the tunnels environment