#Entity "busy" behaviors to mix up strategies and add potential lore

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sullen ravine
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all of these behaviors would have some gameplay ramifications for sneaking past entities, and could also make them less predictable in a good way

certain entities could stop their usual patrol to do stuff like:

  • mess with an interactive prop, like a piano, one of the entities could even be found playing a piano surprisingly well, but will slam the keys if they hear the player and revert back to normal, could raise some questions about the nature of these entities
  • have stand-offs with other entities similar to animals, either resulting in a quick pointless scuffle or going their separate ways
  • bang their head on a wall repeatedly, making a fairly loud noise that could also unsettle players
  • mess with a piece of loot like a toy, maybe a valuable piece of loot, they could drop this if startled, creating a huge risk/reward thing
acoustic echo
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I actually like this, really neat idea