suggestions
Mall map type
Mod support/More cosmetics
contains spoilers! -- escape
Text chat
Loot Value Collected/Left
Ducks.
Customization QOL
Double Modifier Events
Haunted Modifier
...
Use Elevator to get deeper
Sanity/Psychological Events
Lure
UV Light
Incentive for reviving downed players
Actual Snow Map
Locker or table to place equipment on?
Calling elevator from train side
The Storage
Cookies & Milk
Water Map
Estate
A more dynamic difficulty/some tweaks
Pentagon Overhaul Suggestions
Make the give up button work while you're standing
demo
Hotel Room Safes
A list of my achievement ideas(Names up for debate)
easy starter map for training
Mimic
Positive run modifiers should (sometimes? instead?) be worked into existing negative modifiers
change public mode after creation of lobby
Kick doors you yourself have locked
Entity "busy" behaviors to mix up strategies and add potential lore
Torch
An item that incentivizes saving teammates
Throwable loot/empty cans?
Adrenaline
At 11pm make the map get more eerie and dark (Like Silent hill) Maybe a dangerous monster spawns.
a diffrent ''game-over''?
Pager Buff Idea
The Butcher is a necessary evil
Auto click-type loot gathering
A way to make the train conducter person shut the fuck up
More interconnectivity
Join 'In Progress' Lobbies as Spectator
Being able to name lobbys?
Add options menu from main screen
Throwable Loot
Allow joinable lobbies, as a spectator.