suggestions

319 threads · Page 6 of 7

Mall map type 6 messages
Mod support/More cosmetics 2 messages
contains spoilers! -- escape 2 messages
Text chat 5 messages
Loot Value Collected/Left 6 messages
Ducks. 32 messages
Customization QOL 8 messages
Double Modifier Events 2 messages
Haunted Modifier 15 messages
... 8 messages
Use Elevator to get deeper 5 messages
Sanity/Psychological Events 17 messages
Lure 4 messages
UV Light 12 messages
Incentive for reviving downed players 2 messages
Actual Snow Map 7 messages
Locker or table to place equipment on? 2 messages
Calling elevator from train side 3 messages
The Storage 6 messages
Cookies & Milk 5 messages
Water Map 12 messages
Estate 11 messages
A more dynamic difficulty/some tweaks 13 messages
Pentagon Overhaul Suggestions 38 messages
Make the give up button work while you're standing 3 messages
demo 2 messages
Hotel Room Safes 4 messages
A list of my achievement ideas(Names up for debate) 38 messages
easy starter map for training 15 messages
Mimic 73 messages
Positive run modifiers should (sometimes? instead?) be worked into existing negative modifiers 2 messages
change public mode after creation of lobby 2 messages
Kick doors you yourself have locked 2 messages
Entity "busy" behaviors to mix up strategies and add potential lore 2 messages
Torch 9 messages
An item that incentivizes saving teammates 2 messages
Throwable loot/empty cans? 3 messages
Adrenaline 7 messages
At 11pm make the map get more eerie and dark (Like Silent hill) Maybe a dangerous monster spawns. 6 messages
a diffrent ''game-over''? 17 messages
Pager Buff Idea 5 messages
The Butcher is a necessary evil 2 messages
Auto click-type loot gathering 2 messages
A way to make the train conducter person shut the fuck up 4 messages
More interconnectivity 2 messages
Join 'In Progress' Lobbies as Spectator 7 messages
Being able to name lobbys? 4 messages
Add options menu from main screen 2 messages
Throwable Loot 3 messages
Allow joinable lobbies, as a spectator. 4 messages