It would be great to implement a system that allows different props to be displayed dynamically depending on the current consumption state of a product. The idea is to show:
- A specific prop when the item is held but unopened,
- Another prop once the item is opened,
- And a third prop while the item is being actively consumed.
Use Case Example:
Take a bag of chips as an example. Right now, the character holds the bag in one hand and a single chip in the other throughout the whole animation. However, this doesn’t reflect a realistic behavior. Ideally:
- The bag should be visible at all times while in use.
- The single chip should only appear during the eating animation (i.e., when the character brings it to their mouth).
- Outside of that specific animation segment, the chip should not be shown.
This adds visual consistency and realism to consumption animations and opens the door to more immersive interactions for various consumable items.