#Slight combo buff

22 messages · Page 1 of 1 (latest)

brittle pivot
#

Combo's E is one of the more easily cancellable abilities there is. You can get countered by your own target or anybody else by just attacking you or they could get flung from someone else where you can't hit them. This is bad since combo's combos require the user to remember each combo and pick the direction they want the enemy to be flung, which most combos require. All this in the time it takes for a punch or a third party to shoot a projectile, while you do three inputs from memory and pick a direction.

So after listening to rant, I present to you: Only the target can attack you, all other projectiles phase through. The target and you will get free movement, you will get 10 percent faster movement during duration, the target can't use abilities but can counter you using punch. Duration will also increase 1 second per each move hit (including normal punch) and there is a visible visual indicator for when combo starts.

#

...

marble cape
#

...permanently??

#

idk man

#

otherwise good.

brittle pivot
#

Lol yeah I wrote that wrong

brittle pivot
silver quail
#

dont agree

brittle pivot
silver quail
# brittle pivot Why

invincibility makes combo uncounterable when doing a combo maybe resistance to ragdolls and 50% damage resistance during it like midas would be more fair

brittle pivot
silver quail
#

1 of the only 2 ways to get out of a combo is to hit them away or use some type of movement to escape it

brittle pivot
#

Oh I meant combos e ability

silver quail
#

without a movement option this 40 damage move would be undodgeable

silver quail
brittle pivot
brittle pivot
silver quail
#

you dont have to hit them to use the e but it does make it easier to land

brittle pivot
silver quail
#

sounds better than before

brittle pivot
silver quail
#

yep