open to feed back if you nice
Army is situational ability and often not favouring it. It is powerful in some situations but, most abilities can run or use AOE attacks so makes it difficult to use. Also mastery military is harder to kill people. Now these are the min requirements to fix it, it's too close to defender mastery so I put another in this post.
Rework 1:
Army lacks it's own combat ability, so my idea is a attack, which allows army to land combos and stop runners. A ranged attack would be best. Each ranged attack causes rag doll and knock back depending on its level. It gives a short speed boost (2 secs) for the shooter when successful, tells your army to target that.
Projectiles based on age ( all upgrades build on last upgrade)
Damage does the same as punch, no wind up, projectile size is bomb ability bomb.
Cave - (12 secs cd, Uno card speed) throw a rock applying little knock back (half a punch) and rag doll but decent speed boost (MLG but a little slower), limited range - nuke throw attack at max range
Farmer - a egg which does more knock back (a punch)
Army - shoot a giant arrow from cross bow dealing more damage ( 2 punches worth), has more range (50% more also 50% faster) and a tiny bit more speed boost.
Military - throw a bomb which applies longer stun (3 secs) and does medium AOE (mech missiles). Army targets target directly hit by bomb. It has 25% longer cd.
Future - fires a star which explodes into super nova. It does more damage (3 punches) and bigger AOE( 50% more).
Next, the minions do well in damage but lack health. Although against punching or any melee attacks they excell. So, the minions will take double times damage from melee attacks (hammer etc). The minions will also now have bigger hurt boxes (makes it easy to punch them), take mild knock back and deal less damage.They will have 2*hp to allow to deal with ranged and AOE attacks. Ranged attackers now have limited range (time stop radius) but faster projectiles.