Brickbattler Mastery
Passives
- Sword – You start with a sword by default.
- Fight – No passive regeneration, but +25 max HP. Defeating an enemy grants temporary double regeneration (stacks).
- On the Height – Each kill increases your Sword Mastery, unlocking new abilities. At max Mastery, you gain a temporary buff to everything. Then Mastery gradually decays. When the mode ends: receive 10 Mastery Coins, and your maximum Mastery increases. (Abilities stay unlocked.)
Ability Unlock Progression
- First Mastery level (3 kills) – Unlocks E ability.
- Second Mastery level (5 kills) – Unlocks Q ability.
- R – Opens the Shop (always available).
Shop Items
Rocket Launcher
- E – Launches a rocket toward the cursor. You can ride it (rocket gently turns toward where you're looking). Explodes after 5 seconds, or 1 second if you jump off.
- Q – Remote Detonation – Detonates an existing rocket. Explosion is 30% larger but deals 10 less damage.
Slingshot
- Q – Shoots 3 pellets beneath you, performing a small jump upward.
- E – Quickly fires 5 pellets, then 5-second cooldown.
Super Ball
- E – Baller Style – After a delay, throws a ball that explodes on contact (player or wall). Deals 15 damage + ragdoll. 15-second cooldown.
- Q – Rolls the ball forward along the ground (no bounce unless it falls or hits a surface). Deals 5 damage and slows by 15% for 2 seconds.
COIL (Effects: Regen, Speed, Jump, Strength)
- E – Cycles coil: Regen -> Speed -> Jump -> Strength.
- Q – Wind-up (1.5 sec) – Uses full coil power. 20-second cooldown.
- Regen – Heals 50 HP.
- Speed – Huge boost to movement speed and weapon attack speed for 3 seconds.
- Jump – Large jump boost + double jump for 5 seconds.
- Strength – Next attack or ability within 5 seconds is empowered (as if in Mastery mode).