#New Mech Parts

1 messages · Page 1 of 1 (latest)

quasi axle
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Arms:
Saw blade,
Punching does higher damage but has a higher cooldown (no passive if it is not on the punching arm), pressing E/Q turns on the saw and shoots the saw forward (like the custom projectile), punching is reverted to normal until the ability is off cool down
E/Q damage: 15
High knockback

Legs:
Rocket boots,
Decreases speed but greatly increases jump height

Torso:
Jetpack,
Holding jump while midair allows the user to hover for a max of 6 seconds, it uses a fuel bar that decreases as you hold it, to recover your fuel you must do damage to other players:
2% charge per long range ability
5% charge per punch
7% per close range ability
20% per kill
Credit to this suggestion for the damage recharge idea #1497943762607931523 and more specifically credit to @lost egret
Head:
X-ray visor,
Out lines all players (outlines show though walls ofc) and shows their abilities over their heads (maybe it could also show their inventory)

Please give me feedback, id greatly appreciate it, I'll probably add more later but this is what I got for now glee

Here you go @limpid birch

quasi axle
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@sacred stratus

sacred stratus
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ok so just as a quick overview, sawblade sounds pretty good, rocket boots are kinda unnecessary due to frog legs, the jetpack torso feels a bit too op and the xray visor is a super nice idea