#Mech parts ideas

1 messages · Page 1 of 1 (latest)

sinful knoll
#

arms:claw-a normal arm but abillity allows to pick up players, players can spam jump 5-10 times to break free,doesnt work with other mechs, and DoS with over 50 souls,cooldown 15 sec for grab, 3 sec for throw
X-RAY scanner-normal arm but you can use abillity to see all player highlight thru walls and stuff in direction where you scanned for 10 seconds,cooldown 20 seconds
flamethrower-normal arm with abillity spraying flame to distance of 15 studs, players affected get flame effect and slighty slowed,cooldown 15 seconds
energized:normal arm but abillity allows you to charge it for 15 seconds,and next punch will have 2x more knockback than normal,and deal 2x more damage than normal of health,cooldown after buff end 30 seconds
buff arm-passive:1.7x more damage and knockback than normal,costing you punch speed
Long arm-passive:has a long range, in cost of having 0.8x damage and 0.6x knockback from normal
Turret arm-a normal arm, but upon activating it it shoots like cyborg,with 1.2x more damage and slowing than cyborg,cooldown 20 seconds
Juggernaut-the arm from mech picture on game's cover, it has 1.2x more damage and knockback than normal,with laser guns that have 50 charges but only shoots the little laser blasts unlike default,in cost of 0.5 walkspeed for an arm equipped

legs:
wheel holders-doesnt do ANYTHING when single one is equipped, but when both legs are wheel holders it will have a wheel in middle of them, which is very fast but nearly uncontrolable on turns,can jump very high but jump cooldown is 5 seconds
sliders-legs with Ice skate blades on them, slow but upon using abillity you will controllaly slide on ground with fast speed,but it only lasts for 2 seconds scraps
spider legs-normal legs with pointy feet, allows user to climb walls,but after 5 seconds on wall you will get forced off,if 2 legs are equipped you will be forced off after 10 seconds

#

Juggernaut treads-passive:unlike normal treads it actually slows the mech by 1 walkspeed,and if mech turns the mech will be slowed by 5 walkspeed for 2 seconds,but the buff is when you run over players you will ragdoll and fling them away slighty,while also dealing 10 damage to the player,cooldown for next running over is 5 seconds, so players can get away without being infinite combo'ed

#

heads (or cabins):
Juggernaut-passive:the dome cabin from game's cover,gices mech 10% damage resistance in price of 0.7 walkspeed
Open cabin-an open cabin, doesnt buff or debuff anything,cosmetic

#

cores:
energized core-passively gets charged overtime of 60s, upon charging it it has an active abillity to shoot a massive controllable beam that last for 5s and deals 3 damage per half a second to players,mech cant move when it works,cooldown before it starts charging again after using active-30 seconds
abduct core-looks like a little gate in middle of robot's torso, upon activating it will shoot out a claw which will grab players and abduct them inside robot, upon activating again itll shoot the player out into where mech is facing,players can break free by spamming jump from 10-15 times,cooldown for grab:20 seconds,for throw 7 seconds
tank core-gives mech 120 more whole hp in cost of 40% walkspeed

#

new parts:
back:
jetpack-launches user up like old normal mech legs,cooldown:15 seconds
spider claws-passive:allows mech to climb walls, will fall off when user is on wall for 10 seconds,15-20 seconds paired with spider legs
shield-wield a giant shield on back,upon being activated mech takes shield out and holds infront of itself for 1 second, if semeone punches or shoots anything into shield it will bounce off, no matter what it was,cooldown 30 seconds
Plane wings-upon junping from high spot and activating it the mech will glide, cooldown 5 seconds

torsos:
shielded torso-a shielded torso that absorbs 10% damage, but takes 5% of mech's speed
light torso-is a lighter torso allowing meh to run 10% faster and jump 7% higher
spiky torso-returns 3% damage to people damaging mech
Nuclear torso-passive:people near the mech get damaged like if theyre near nuke user
Juggernaut torso-the torso of mech from game's cover,gives 200 more hp in price of 68% walkspeed

old upgrades stay as they are
adds 3 new modes "torso", "core" and "back"
Special interaction:
If all juggernaut parts expect core are equipped,mech will grow by 1.4x in size and sets walkspeed to 13 (so mech can move at all)

sinful knoll
#

Bump