arms:claw-a normal arm but abillity allows to pick up players, players can spam jump 5-10 times to break free,doesnt work with other mechs, and DoS with over 50 souls,cooldown 15 sec for grab, 3 sec for throw
X-RAY scanner-normal arm but you can use abillity to see all player highlight thru walls and stuff in direction where you scanned for 10 seconds,cooldown 20 seconds
flamethrower-normal arm with abillity spraying flame to distance of 15 studs, players affected get flame effect and slighty slowed,cooldown 15 seconds
energized:normal arm but abillity allows you to charge it for 15 seconds,and next punch will have 2x more knockback than normal,and deal 2x more damage than normal of health,cooldown after buff end 30 seconds
buff arm-passive:1.7x more damage and knockback than normal,costing you punch speed
Long arm-passive:has a long range, in cost of having 0.8x damage and 0.6x knockback from normal
Turret arm-a normal arm, but upon activating it it shoots like cyborg,with 1.2x more damage and slowing than cyborg,cooldown 20 seconds
Juggernaut-the arm from mech picture on game's cover, it has 1.2x more damage and knockback than normal,with laser guns that have 50 charges but only shoots the little laser blasts unlike default,in cost of 0.5 walkspeed for an arm equipped
legs:
wheel holders-doesnt do ANYTHING when single one is equipped, but when both legs are wheel holders it will have a wheel in middle of them, which is very fast but nearly uncontrolable on turns,can jump very high but jump cooldown is 5 seconds
sliders-legs with Ice skate blades on them, slow but upon using abillity you will controllaly slide on ground with fast speed,but it only lasts for 2 seconds scraps
spider legs-normal legs with pointy feet, allows user to climb walls,but after 5 seconds on wall you will get forced off,if 2 legs are equipped you will be forced off after 10 seconds