Vapour - Focuses in distractions and catching people off guard | Doubles as a support if used in teams
- 12500 punches (just after storm)
- 100 health
- 0.6 health regen (per second)
- 20 walkspeed (roblox default is 16 but ability wars default is 20)
- 50 jumppower (7.2 studs)
- 8 punch damage
- 40 horizontal punch knockback force
- 20 vertical punch knockback force
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Due to them being water vapour themed, they deal less damage since… well… i dont think water can hurt that much, unless its frozen or hot… but this room temp because yes, dont ask questions its a game 😶🌫️ also low regen has a purpose
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E - Evaporation
The player evaporates into pure vapour, turning into watery mist that quickly ascends into the sky. The player becomes unable to be interacted with during this. They rise for around 2s at around the same default walk speed vertically, before reforming into a human, being tangible and able to attack again. Used for catching players off guard or a escape method. Had a windup of 0.5s, with a fading animation of the mist forming and the player evaporating. Nothing too fancy. 20s cooldown. No they cant go through walls, no thy cant attack in this state -
Q - Concentration
The player can change their liquids, being able to use items like fruit, potion splashes and other materials to change their water/vapour into different liquids. Say if a vapour users eats a fruit from a tree, like an apple, their vapour turns into apple juice vapour, making the vapour a different colour and providing healing while other players are in the mist (passive further down). Obviously this is applied to all tree fruit, farmer items don’t do anything since the only consumption items are potatoes and rice. Potions will obviously, make the vapour be potion vapour, giving a small amount of that effect to nearby players in the mist. e.g. if splashed with speed, 1/4 of that effect lingers in the vapour user, staying for twice as long as the potion effect, but a weaker variant.