#Ability Idea | Vapour | Punch ability

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daring gulch
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Vapour - Focuses in distractions and catching people off guard | Doubles as a support if used in teams

  • 12500 punches (just after storm)
  • 100 health
  • 0.6 health regen (per second)
  • 20 walkspeed (roblox default is 16 but ability wars default is 20)
  • 50 jumppower (7.2 studs)
  • 8 punch damage
  • 40 horizontal punch knockback force
  • 20 vertical punch knockback force
  • Due to them being water vapour themed, they deal less damage since… well… i dont think water can hurt that much, unless its frozen or hot… but this room temp because yes, dont ask questions its a game 😶‍🌫️ also low regen has a purpose

  • E - Evaporation
    The player evaporates into pure vapour, turning into watery mist that quickly ascends into the sky. The player becomes unable to be interacted with during this. They rise for around 2s at around the same default walk speed vertically, before reforming into a human, being tangible and able to attack again. Used for catching players off guard or a escape method. Had a windup of 0.5s, with a fading animation of the mist forming and the player evaporating. Nothing too fancy. 20s cooldown. No they cant go through walls, no thy cant attack in this state

  • Q - Concentration
    The player can change their liquids, being able to use items like fruit, potion splashes and other materials to change their water/vapour into different liquids. Say if a vapour users eats a fruit from a tree, like an apple, their vapour turns into apple juice vapour, making the vapour a different colour and providing healing while other players are in the mist (passive further down). Obviously this is applied to all tree fruit, farmer items don’t do anything since the only consumption items are potatoes and rice. Potions will obviously, make the vapour be potion vapour, giving a small amount of that effect to nearby players in the mist. e.g. if splashed with speed, 1/4 of that effect lingers in the vapour user, staying for twice as long as the potion effect, but a weaker variant.

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  • Passive (Positive + Negative) - Liquid Nature
    +: Due to being associated with liquids, the player gains increased healing speed to 2x and when wet or in water (like the pond) So abilities like (primarily) custom can teamwork with vapour. And since plant/crop related abilities like trees and mushrooms rely on water irl, possibly if yall would like this, vapour players synergise with tree and mushrooms, but that would make 3 abilities being able to directly benefit each other so idk. If yall do i recommend just increasing passive healing while nearby mushrooms and trees.
    -: Obviously being water related, fire and lava/heat related abilities and effects deal extra

I ONLY JUST thought of this so be aware, may not be too high quality

  • Passive - (Positive) Misty
    Players who get close start to have fogged up vision due to the condensation of the players vapour, slowly increasing in intensity the longer they are in the presence of the vapour user, increasing blur. Other vapour users are not affected. And any effect the vapour currently has is applied to the players in the mist.
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Forgot to say, the Q part of the ability basically turns on the state/mode to change the liquid, thats why its not a passive

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Mb

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I aint gonna like my own post cuz im cool like that :]

shell nacelle
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i kinda like this

glacial iris
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i like the concept but e needs some work