#GENERAL BALANCING (punch related abilities edition.)

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fallen ore
#

here yall can suggest what changes you want.
BALACING:

  • gravity mastery:
    -nerf lapse blue damage.
  • soap:
    -nerf soap lifetime.
  • bounty hunter mastery:
    -the damage of the gun should be weaker depently from distance.(if it already is make it more obvius)
  • #1464644966830571701
  • overcharge:
    -nerf the overall damage.
  • Bone:
    -unmastery: nerf the kb and damage of the moves.
    -mastery: nerf the damage of the Q.
  • #1417981090043400325
  • Pirate:
    -nerf the damage of the E and give it spawn cooldown of 5-10 seconds.
  • #1463275171870806197
  • Quantum:
    -nerf the "Q" damage and poison.
    -rework the dimension so you have a way to leave.
  • Berserker:
    -nerf the damage and buffs you gain from using the moves changing it so you have to hit them to gain the buffs. (max buffs: 5% speed and 5% kb streght if you hit 5 moves)
  • Stardust:
  • nerf the star damage and kb by 10%
  • nerf the heal of the R and nerf the jump power it gives by half. (heal: 20-25 to 10-15 jumpower: -50% of the 1 we have now)
  • Plasma:
    -R charges at spawn from 3 -> 0.
  • Midas:
    -nerf the kb of the hammer by just 10%.