Cosmos is very underwhelming rn so why not
Passive: Cosmic Energy
•User got a mini star at their right hand
•If user punch an enemy, will create a 5x5x5 stud explosion, allow for AoE punch to become real. This explosion did half of the default punch’s kb while deal 8 damage. Doesnt stack with normal punch’s Knockback and damage.
E Ability: Black Blast-17 second CD
•User launch a 25-stud size blackhole forward them. The blackhole travel at a slow pace (about 15 studs/sec) while having a massive 25x25x5 stud AoE. Anyone get caught in the AoE range will be pulled up the blackhole, taking 10damage/sec. The blackhole last for 2,5 second, dealing 25 damage total.
•If 2 blackhole collided, create a 50 studs explosion that deal 40 damage and x2,5 default punch’s knockback.
Q Ability: Super Nova-27 second CD
•This is the old Q, but instead it is yellow, have 20x20x5 stud AoE, deal 25 damage as well as x2 default punch’s knockback to the nearest edge.
R Ability- Galaxy Destruction- Ultimate ability
•Every time user damage someone , make this ability’s bar progression increase by 5%. Cap at 100% to use.
•User grab 2 galaxy and combine them before inflict that power into their right, making it glow like crazy.
•If user punch someone during this state:
- Will deal 50 damage to the target.
-Deal x3 normal punch knockback - “Cosmic Energy” passive now deal 30 damage as well as having x2 normal punch’s Knockback
- User take 25 damage to themself.
•After user punch 1 player, will disable the ability until the next 100%
It is very good now
Thanks for reading