#Mech ability Mastery

1 messages · Page 1 of 1 (latest)

vernal geyser
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This seems a lil op for such a low requirement, should instead make it like a boss or small quest

ancient void
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change the 10 homing to 5 or something, 75 damage in one move is too much

indigo spoke
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Here's the problems ill point out E is busted if the missles are always gonna hit the target you'll deal 75 damage with one E which is busted Q is fine a bit annoying but its balanced R sounds cool but I think you should explain how much damage for each upgrade / make the upgrades cost alot of damage and idk if R summons an AI mech that will fight for you or just another mech if your old ones broken so you can have infinite mechs per life but it should have a long cooldown

Heres what I recommend changing:

E missiles don't have any lock on

Q has a short cooldown when you use it for flying but when you use the dive variant it goes on a longer cooldown

R should go on cooldown when your mech breaks so you can't just infinitely spawn one when your old one breaks so you'll need to actually survive for like a 30 seconds or longer to actually get another mech or just reset

Obtainment should require more kills not like alot just like maybe 400 - 500 would settle it

tough portal
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I means it’s cool but

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Obtainment can be made more interesting than just kills

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Maybe something with inventor but we already have bounty mas