#Mech ability Mastery
1 messages · Page 1 of 1 (latest)
change the 10 homing to 5 or something, 75 damage in one move is too much
Here's the problems ill point out E is busted if the missles are always gonna hit the target you'll deal 75 damage with one E which is busted Q is fine a bit annoying but its balanced R sounds cool but I think you should explain how much damage for each upgrade / make the upgrades cost alot of damage and idk if R summons an AI mech that will fight for you or just another mech if your old ones broken so you can have infinite mechs per life but it should have a long cooldown
Heres what I recommend changing:
E missiles don't have any lock on
Q has a short cooldown when you use it for flying but when you use the dive variant it goes on a longer cooldown
R should go on cooldown when your mech breaks so you can't just infinitely spawn one when your old one breaks so you'll need to actually survive for like a 30 seconds or longer to actually get another mech or just reset
Obtainment should require more kills not like alot just like maybe 400 - 500 would settle it