#Enemies and boss rework part 1

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cyan jackal
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The main problem with spawnable enemies or every single boss s that they feel so weak and repetitive, and waves is just like a 0.1 version of ability wars with lots of npc spawning while different enemies don’t feel new at all

Here’s what I would like to change with each enemy in the game

Spawner / Necromancer Mushroom minions: give them insane speed + make them instantly attack instead of standing still for 5 seconds , make him only lose 25% hp when it summons or make him lose hp only if the mushroom minions get killed (if it despawns you lose 0 hp)

Brickbattler summon: buff all their health to Twotimes like they never deal damage with their attack and can even kill themselves , sword should spam his swing attack , baller should have better aim and rocket should have faster shoot speed and damage buff , THEY SHOULDN’T DESPAWN UNTIL THE PIZZA RECHARGE TIME IS FINISHED

Robot: give an R ability where the robot could lock on an enemy and chase him until despawn or death press R again to reactivate or make the robot heal very slowly when he stands next to the robot user as a passive

Ufo aliens: the skinny ones should have a tiny health buff that makes them able to get hit one more time and the buffed one should get a small speed buff because of the strange way they walk

Hoj summon: it should only need 4 hits to do ultimate attack and its ultimate laser thingy should have the aoe size of ONE THIRD of the whole map it sounds unbalanced but WHEN’S THAT LASER EVER HITTING ANYBODY?

Army: fix the bug where they stop forever ,give 2 or 3 different sound effects or a tiny 0.5 size difference of each soldier to give more variety , add a secret upgrade that requires you to get 167 coins in which makes the army get the size of normal players and having 100 max health (it’s a secret and very hard to upgrade)

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Gingerbread enemies: normal gingerbread man is perfect , the wizard needs buff where it could run away from players bc of the high healing range and should be able to heal the gingerbread user , the tank can get an extra passive charge ability they deals low dmg but has good knockback and needs like 10 seconds to recharge , all gingerbreads should explode into pieces when killed with full health

Puppet: very balanced ahh you can kill it by brute force or more than 75% abilities but enough to save your life and get good amount of extra punches

Cat (boss): when it reaches 50% health it will do a summoning pose and spawns 6 cats (30 hp, 3 m1 , 18 spd , small knockback with no ragdoll , heals boss hp by 7% when it kills a player) and it’ll do the same summon every 3 attacks (does not count as an attack but an ability)

Dog (boss): new attack: it looks at the direction with the most amount of players then do a insane howl that affects players in 140 angle cone area that makes players sit and flinged away (1 second stun so you can’t jump at the time) , when it dies it spawns a doge (the same dog from the waves mode)and disappears