Note: all of these are my opinions you could tweak
these and help me understand the right changes and buffs
I will be talking about the main path the others paths are later after the feedback I get for this one
Everything about the progress being faster might be slight buffed or improve just let me know
Everything will have 2 abilities starter and upgrade 4/5 abilities
Changes:
1. Faster Progression (Early Game Fix)
Progression should be much faster, especially at the start. The current starter weapon is so weak that reaching level 1 feels way too hard.
Suggested hit progression:
Level 1: 1–2 hits (or even 1 hit for max enjoyment)
Level 2: 2 hits
Level 3: 3 hits
Level 4: 4 hits
Level 5 (max): 5 hits, and it stops scaling there
EXP gain should be doubled or tripled, because grinding just to unlock a weak ability feels frustrating and unrewarding.
2. Melee Weapon Hitbox Buff
Melee weapons like swords should get a slightly larger hitbox.
If swords are going to have endlag, their hitboxes should reflect that.
The buff should be small, but noticeable.
If this change is added, the lingering hitbox on the hammer could probably be removed to keep things balanced.
3. Starter Ability at Level 1
At level 1, players should start with a basic ability that upgrades and improves over time, instead of starting with nothing.
Starter Ability Ideas
Sword
Perform a barrage of forward-moving slashes, finishing with a heavy slash
Deals good damage and knockback
Upgrades increase damage and duration
Hammer (Variant 1)
Rush forward (similar to Rage Rush, but shorter)
Swing during the rush
On hit: good–mid damage, heavy knockback, and ragdoll for 1.5 seconds
Hammer (Variant 2)
While rushing, recast the ability to slam the ground
Rocky spikes erupt in front of you
Deals mid damage, mid knockback, and ragdolls enemies