#Mummy
253 messages · Page 1 of 1 (latest)
1st
No
Why is the E what people want to rework
interesting
the knockback once u get hit head on
just walk left
or right
The Q is much more annoying
its literally just stardust
oh I love the q
at most id normally take like
10 damage
e’s just a pain in the ass
i like the q because it is white like my favorite ability mystic
and is a laser (mystic reference)
totally
It’s a pain in the ass cuz of how long it lasts as well and can come out of nowhere
q lasts for like 2 seconds
im on abt e there
any longer and it would be op tho
oh yeah for sure
it’s fine as it is but it’s a bit easy to dodge
just depends if the person using mummy is a demon at it or not
Q just sucks
I find Q good if aimed correctly. It does good dmg if you hit it all the way and a little if you miss it.
what i would do to it
- Give [E] a cap of 5 on how many times it can hit
- Nerf [R]'s charge rate/stat buffs
oh yeah also i saw the wiki claiming that the sarcophagus could perma-increase damage
which was fake but it gave me a cool idea
the idea in question:
if you heal any health with [R], your max health decreases but your damage increases
both are permanent
ofc there'd be a cap
and an indicator to enemies
worst suggestion ever this will legit kill mummy
i have played mummy btw
I feel like mummy q could be made into something cool
Like
2 of the bandage things swinging, each starting on opposite sides pf the player and intercepting in the middle (in front of the player), getting hit by both wraps them in the bandges and leaves them stunned for a little, getting hit by one just knocks you back.
the q is already cool though
Not the r variant tbh
Like
The e r variant actually works a hella lot better
Works with tbe better knock back and speed
But the q r, just kinda is the exact same
Like
Maybe a tiny bit more damage
But eh
It doesn’t even have more range
Depends, vampire is better for now because using mummy usually gets you somewhat targeted due to jealous people. But overall mummy, insane punch grind and once you get r, it’s basically constant buff state
honestly idk if this needs any changes
the R is OP but its super fun how it works
the E and Q are fine
and I think power wise, Mummy isnt too broken
it's fine, nothing terribly overpowered
if anything I would make R unable to gain charge while the user is under its stat boost effects, at the moment it's pretty easy to chain them together
unrelated to balancing, but Q could really use the mobile crosshair, for some reason it doesn't have it
heck
Vamp rn is super OP
I FINALLY got to try it for the first time
its so fun
i cant believe ppl said it was mid
biggest downside to it is like
its so simple
and its kind of a repeating in circles kind of ability
Dude vampire need to get second ability like they turn someone into vampire like effection vampire that would be cool and worth buying on shop
Like what we don't need mummy to get changed it just added add a second ability on vampire its so boring to use like yea u got pretty cool dashing and throwing knife and heal
jesse what the fuck are you talking about
bro just says make a weak ability completely useless
bro called mummy weak
ok it isnt that weak but it still needs buff it barely deals dmg and Q's hitboxes are broken
Please anything but that. I don't want another meta ranged ability.
The range is fine on Q in my opinion
range is good but hitboxes are broken
and bc of that dmg also bad
mummy needs a buff fr
for you all voting underpowered and too little damage/knockback (if you voted that just for the knockback its ok i had to cut corners) it does 45 damage total if you land everything
i promise its ur aim/ping (ping plays a huge part in aiming mummy Q, sorry)
I mean, there isnt a big stun with mummy, so theres never a good time to land Q
and even if mummy has great ping, any versatile ability counters it, mummy has high cd
it leaks defense and offense
I think ping plays a better paper at m1s, u need it to activate R, if u dont have good ping you're dead, R is the only thing that can save u and its hard to activate
yall failed to make a balanced ability
overall: the problem are the abilities, they dont fit with the other mechs and they cant help you in the avg situation
Hi
mummy, unlike malice, reaper and vampire his abilities don't fit. For example: vampire Q and E fit well since theyre good for combo extenders and lifesteal. Malice is good because both abilities can be used for defense and offense giving you versatility. And reaper is all melee and their abilities fit good with combos and lifesteal.
You don’t need stun to land q due to it not giving YOU stun
You can easily land most if not all of q if you use it right before or during a pinch combo
Absolutely shredding people’s hp to fragments
Like
It does 50 damage average if you use it during a punch combo
Just from q
yeah, thats why mummy is ping based
depends a lot of m1 since abilities are not good together
I actually hope more abilities are like this im the future
Having to use the thing that’s legitimately meant to be the main source of combat is GOOD
its like if u gave a speedy ability a high windup tech, wouldnt fit, right?
Instead of walking around clicking 2-3 buttons that are placed next to wasd with no thought, and doing like a hella lot of damage
It actually would tbh
Depends on what the windup does
If it’s like a high damaging, but low aoe ability
Then yes!
even if it would it wouldnt fit a lot
Having to time when to swoop in just to get the damage would be better game design then some abilities.
And if you just use it anytime, just cause you’re close
It wouldn’t land
high heavy windup, u cant move, like a close railgun
if u have a high stun ability that windup would fit really good
thats the problem with mummy, it has no ability that has good support for others, m1 dependant (aka ping dependant)
thats why mummy is considered 'bad designed'
Why old oc (and prolly moai) was removed btw
They just had insanely long, annoying stuns
And now, nearly nothing has long stuns just to have long stuns
Long stuns aren’t the answer to everything
It’s like giving gravity mastery a 5 second stun so you can be able to land the hollow purple
It would be hell to fight
I agree, stuns dont have to be long for them to fit in heavy abilities
there can be other mechs
Exactly , so why should mummy have a long stun to land q (a 45 damaging ray)
Better to leave it to player timing than landing a single long stunning move
If mummy q stopped the player movement, I could see it being necessary
Even then, having an ability specifically to land another ability seems off
Just make it a 2 part ability, one stun, one laser; like muramasa
If it really boils down to unmoving mummy q
Mummy, like in the original suggestion, instead of using a beam they used a clothing ball that would slow you down, that would fit with tornado since that can help you get a better hit with more damage. I agree that u dont need an ability to do one specific thing
the best thing about in an abilty is versatility
the more functions the better
Clothing ball seems too much like farmer cabbage tbh
thats why spring is so fun and well designed even tho theyre just 2 duplicated abilities
I can see reasoning why the ball wasn’t added
there can be other purposes for the ball to be removed, maybe it fitted too well and they just added a basic ability
But the laser still seems like a bad ability tbh
Just rework q and mummy might be a good ability (in concept)
yeah I agree, the laser is very situational
Nerf the obby
Mb for the crash out
its not that hard it only took me 3 tries you can jump run and jump through the fire part
Ok then what abt the last part
The fire i can do its the last part thats annoying
Go in first person to do it
It’s much easier
👍
The Q genuinely sucks ahh, like what is that that bruh, charging up for 3 damage while makin it hard to aim💀😭
your aim is just terrible
it can do a maximum of 45 damage
Mobile
dang makes sense maybe ask for a cursor while using mummy
Exactly
Mobile players have it hard, its the same issue with Void, your attack will most likely aim with ur joy stick
try putting it in both bug reports and suggestions maybe it’ll get seen and be added
it could be a bug since both abilities have ranged attacks but dont aim properly
turn on crosshair for better aim in settings
mobile crosshair
it is still suck when u compare with pc
Yes, i use mobile cross heir...but the ability doesn't come with the thing to aim
oh yeah i think the reason i thought mummy was op at first is because the E is really inconsistent on how many times it hits
sometimes it barely gets any hits in
and sometimes it manages to deal half their hp, as it kept doing when i first used it
so i think the E should definitely be made more consistent
the thing is that E is good in most scenarios but Q isn't
Q doesn't do enough dmg and is to hard to aim, while R doesn't really have anything special about it, its just speed. E is fine though.
NOT ENOUFH DAAMGE?!!
IT DOES 45
R LEGIT TRIPLES E DISTANCE, AND MAKES Q DO MORE DAMAGE
you’re delusional
Thats if their standing still U never hitting that with Q
It’s incredibly easy to hit most of it if you use it during a punch combo
And R ability isnt anything special just use alc
Yknow, actually using skill
Once again, triples e distance
Makes q do a lot more damage
Don’t complain about an ability you don’t know
Q's whole point is range and catching up
Highly doubt that
I very very highly doubt that
If you decide to use q while someone is far, then complain about not hitting it
Just don’t use mummy
It ain’t for you
Far as in whole map
Dude do you even use the ability
Use it rn
Do you even know that r makes e carry people farther either
Im using e rn and I can tell u its going off the map and still continuing
Genuinely just lying
It also despawns when going over the void
You do know the distance changes when there’s a player being carried and when it’s not
Right?
are you sure
Deff are you?
Idk are you sure
Idk are you sure
Q and E are easily baitable and they're very situational
Most abilities counter mummy
am i the only one that thinks this ability is very similar to stardust?
i can see where you're coming from
mummy's E and Q are like if you split stardust Q into two moves
and mummy R is a heavier version of stardust R
not complaining though i still think mummy's cool
yea same i still like it but i never realy saw anyone agree that they are at least somwhat similar
also i swear they shadow-nerfed mummy since it was first released
definitely not as powerful now as it was when i first used it
i feel like the R was stronger back then
i used to get 50% of it back now i get like 20
Wdym the E carries people not far enough
It can carry people through the map to the void
e and q have low cooldowns, they both knock your opponent far away and theres no real benefit in using them point blank
Its really fun but attacking players with the r abiliy shouldnt give charge
ngl i feel like mummy should of been in a desert themed updated
when i think of mummies i think of deserts not really halloween
I can see what ur thinking but are you really ever adding a desert update except for map changes
idk
Mummy is...
97
161
2
Fairly powered
When using Mummy...
62
142
2
It's okay to fight with
Mummy E...
61
195
2
Fairly powered
Mummy Q...
56
213
3
Underpowered
where r
Mummy R...
57
172
2
Fairly powered
hi
Rework..?
70
144
2
Rework the Q