#💀Necromancer ability💀

1 messages · Page 1 of 1 (latest)

grim vector
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TLDR: better robot bigger requirement (hoj but without the fancy other shit basically)

Requirement: new halloween event thing whatever

Passive: skeletal
you yourself have only 60 hp and have 7 punch dmg instead of 10, to compensate, you are slightly faster than a default. You also don't have natural regeneration.

E: Summon Zombie:
summon 3 graves in front of you. these graves will summon 1 zombie and then disappear there's a chance that the zombies are variants.
default zombie: 25 hp, 70% of the time, deals 15 damage per hit.
armored zombie: 55 hp, 10% of the time, deals 15 damage per hit.
Imp: 10 hp, 10% of the time, deals 5 damage per hit, moves faster.
Mecha zombie: 150 hp, 5% of the time, deals 20 damage per hit, moves slower.
Swordsman zombie: 25 hp, 4% of the time, deals 40 damage per hit.
Colossal zombie: 500 hp, 1% of the time, deals 75 damage per hit but is extremely slow, large and has to wind up his attack.
30 second cd.

Q: spirit call:
a few pieces of information will appear on peoples heads only for the necromancer for 20 seconds.

Ability
Punches
Mastery (if applicable)
ability timer E
ability timer Q
ability timer R (if applicable)

Extra info:
abilities like paladin cannot block a colossal hit.
dimension abilities can send zombies to dimensions
if applicable means if they have those (storm doesnt have an r or a mastery, so those two pieces of info wont appear)

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the references in this post are
e: plants vs zombies
q: the modern fantasy trope of necromancers, reanimating the dead.
r: the ancient version of necromancers, contacting the spirits for information.

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thumbs up: i like this post
thumbs down: i dislike this post
exploding head: i like this post, but it needs some improvement
skull: i hate the very concept of this post, this is the worst post ever made in the entire existence of all posts.
fire: this post is great, i like it alot and hope it gets in the game.
star: this is one of the best post of all posts and it should be in the game.

tulip dune
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This is lowkey peak but this can be abused if u kinda team with this abilty

grim vector
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hm

tulip dune
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~depending

grim vector
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maybe make it so that zombies dont target their host necro, but they do target other necros?

tulip dune
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I guess but also make it so if the same person dies to many times near the necro they cant revive

grim vector
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ok

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the post is at 30 characters left so

extra extra info: zombies target other necros that arent their host.
if a reanimated person dies after being reanimated, they respawn for real.

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also updated the cd

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💀Necromancer ability💀

wind meteor
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I feel like we got too many summoning abilities ngl

grim vector
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do we?

wind meteor
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Alien , robot , dice , pupetteer , mushroom

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probs forgetting 1

grim vector
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hoj

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thats not too many

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out of 92 abilties we have 6 that summon

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and one of them is a mastery

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and another is only 1 class

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and another only happens like 1 out of 12 times

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oh yeah also army

grim vector
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i go to bed now

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bump bye

sleek fern
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the time frame for q is too short and they are just gonna jump into the void

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aint nobody gonna be playing as a nerfed default

grim vector
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ok I'll change the q

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Q is changed and no longer pseudo hive mind

limpid jacinth
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rng and unavoidable damage idk,,,

grim vector
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ok then i cant make this concept work

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removing q alltogether