What do you think of the way masteries are made and how you get them?
Masteries come in multiple forms. Generally they are a sidegrade. A sidegrade is basically the same concept done differently, usually more powerful. Other masteries are a direct upgrade that is simply the ability, but better. Usually they will have some variance in moves, but usually the same.
For example, Portal Mastery is an example of a sidegrade. It has the same portal feel and moveset, but is done completely different to the unmastered version.
Bomb Mastery is an example of a direct upgrade. Its moves are almost the same as the unmastered version's moveset, but it is a lot more powerful.
Mastery obtainments come in two forms, quests and "Do X Y Times". Quests are, well, quests. You receive some form of quest or event that you have to proceed through to get the mastery. "Do X Y Times" obtainments are where you do an action a set number of times, like Kill 500 Players with E Move.
For example, Defender Mastery is an example of a quest. You visit the astral dimension to defeat a powerful boss with your friends, and you have to do this ONCE to unlock the mastery.
Cosmos Mastery is an example of "Do X Y Times". You kill players 500 times to unlock the mastery, no additional quest or requirement, just kill 500 people.
So, what do you think of the way masteries are developed and how their obainments are made?